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Re: Starship Class Names

Verfasst: Sonntag 31. Januar 2021, 12:14
von UesugiKenshin
I could create subclasses of starships but as modding is confusing on BotE for Android, I prefer to have one solid version release as I have no idea about new BotE patches and compatibly.

Looking in the military screen with 2100 starships is confusing, so I display say all of a single class. Then if you look at when it was created by turn number. If you then continuously made your starships with the ship designer, likely they advance in attributes strength.

In this way, the human player can ten scrutinize the attributes as they may have made those design changes hundreds of hours prior, but in sap lie time, weeks or months have passed.

This is why having a disciplined subclass design is a large improvement as those are likely the same, and doing that to all empires means that order is uniform across all empires.

Re: Starship Class Names

Verfasst: Sonntag 31. Januar 2021, 12:22
von UesugiKenshin
Every turn now, I have a colony status time, a scout time, a dreadnaught time, and a transport time that I review what those classes are doing to attain maximal efficiency. Those soldier astronaut crews are busy with assignments and as soon as they are not doing anything, they get fresh orders. Command leadership is not sitting on its ass, and neither are the lower level offices and rank and file. They are "humping it". See definition #11.
https://www.urbandictionary.com/define. ... ump&page=2

Back at Lambrecht, those folks are training. I could have deployed 90% of them, but then every turn I would have 1500 more orders to issue.

I wish that you had to send starships on a schedule for shore leave or maintenance as that would be realistic. Just for the human players. Even in wartime, your soldiers need breaks and some R and R. They are not like civilians working only 8 hours and off on weekends. They are working all the time or far larger crews would be needed.
https://en.m.wikipedia.org/wiki/R%26R_(military)

Think how crazy you would get working solid every day. The human mind is not made that way and soldiers get in fights and get insubordinate without rest and relaxation.

Carriers in the seventies lacked adequate bunk space and so as soon as a sailor got out, the next sailor got in it, both were exhausted. That is very dangerous on a flight deck with sleepy sailors in a mind fog with planes coming in screaming fast.