Ship repairs and escorts
Verfasst: Mittwoch 1. April 2020, 14:14
Damage Report
Because ship combat animations are not currently configured but autoresolve, it's important post-combat to look at the "damage report" of the ship or fleet that was in the engagement. Next turn when the "event" is logged, double click on the event text and it should go to that system/sector on the galaxy map. Then note about any damage to your ships as the shields may be down or show a brown color...meaning you need to head to a system/sector with a "shipyard" for repairs. When there, then click on the affected ship, and then "multiturn, and then again for "repair". It takes awhile.
Typically within space strategy games you have hull damage after the shields are down.
There should be a "damage report" in the events to notify the player.
Ship Escorts
Early in the game you are sending out lone ships in a risky way as you have few ships at your command, but at that early stage, colony ships or transport ships ought to be either protected with "escorts" to guard them by creating a "fleet" or within the "research" screen, you can reconfigure future ships to have defensive and offensive capabilities. To do that, the "type" of ships cannot be currently being constructed as you are designing a new revision.
Early ships naturally will have a limited range and you don't want to lose fragile early ships due to inadequate defenses.
If creating a fleet of a escort plus a colony ship, then disband the fleet when in orbit within the sector as the colony ship is scuttled to create the new system/sector.
It seems criminally negligent to "mothball" a vessel that was only recently created (scuttling it) as it still can be useful.
Because ship combat animations are not currently configured but autoresolve, it's important post-combat to look at the "damage report" of the ship or fleet that was in the engagement. Next turn when the "event" is logged, double click on the event text and it should go to that system/sector on the galaxy map. Then note about any damage to your ships as the shields may be down or show a brown color...meaning you need to head to a system/sector with a "shipyard" for repairs. When there, then click on the affected ship, and then "multiturn, and then again for "repair". It takes awhile.
Typically within space strategy games you have hull damage after the shields are down.
There should be a "damage report" in the events to notify the player.
Ship Escorts
Early in the game you are sending out lone ships in a risky way as you have few ships at your command, but at that early stage, colony ships or transport ships ought to be either protected with "escorts" to guard them by creating a "fleet" or within the "research" screen, you can reconfigure future ships to have defensive and offensive capabilities. To do that, the "type" of ships cannot be currently being constructed as you are designing a new revision.
Early ships naturally will have a limited range and you don't want to lose fragile early ships due to inadequate defenses.
If creating a fleet of a escort plus a colony ship, then disband the fleet when in orbit within the sector as the colony ship is scuttled to create the new system/sector.
It seems criminally negligent to "mothball" a vessel that was only recently created (scuttling it) as it still can be useful.