Jumpstart save game empires
Verfasst: Dienstag 31. März 2020, 19:54
Here are some examples of jumpstarted save game positions of various difficulty levels.
The first example is the Khaoreon empire (Klingons) in turn #214 who are the sole major race among a variety of minor races plus various anomalies (all other major races have been turned off). Essentially this replicates the early days of the Klingon empire where they were unopposed by the Romulans or the Federation.
The galaxy size is set to irregular and 40x40 ie the largest and at the Easy setting. They have defeated many minor races but face the Borg whose home system is known (see the diplomacy screen).
Their accumulated credits are 7400 with a thriving income and the infrastructure quite laid out.
In terms of ground troops, they have quite a few, but they have only developed one major military shipyard...which must be addressed soon.
This is an appropriate beginner save game position rather than starting with a barebones empire in turn #1. Import the files on your Android device. Then load them. One caveat is that you must play continue (each time you reload) as otherwise the game ends as all other major races have been eliminated. Thus you have a "sandbox game". This is an excellent way for a beginner player to try many things as the following things already exist.
1. A somewhat developed tech tree
2. An adequate treasury as a cushion
3. Both individual and fleet ships
4. Various ground forces
5. Many subjugated races with their own unique tech and units (later)
6. Many planets under Klingon control
7. A well explored map but much more to do as terraforming develops
Hints
Because you have such excellent cashflow and a larger starting treasury that is seven times larger than the default, then you can hurry beginning infrastructure in the newer sectors under your control.
The minor AI races may leave their home sectors poorly defended by ships or fleets while they explore and so the Klingons might easily seize upon attacking with one bold stroke versus trying to attack in a brute force manner when the fleet is back in their home sector.
Commentary
Advanced players would likely be bored as the Klingons don't have to face other major races and they have also carved out a corner of the galaxy and so know the attacks will likely only come from two sides (unless the BotE engine spawns in an anomalous attacking entity).
The manager has been turned on for most if not all sectors. The Klingons are not given to dishonorable spying and sabotage as they hate the Romulans, thus though there are security infrastructure upgrades in place, I haven't raised the values yet. You may choose to do this to experiment as you will. There is an excess of food to protect beginner players from "famines".
The public approval is at 1940 given so many victorious invasions of minor races. Several ships were lost due to overconfident blunders (even using fleets). Had a Klingon commander actually done that on a realistic level, he would have been removed for incompetence.
Edit
Downloaded the save game and reloaded it to ensure it works.
The first example is the Khaoreon empire (Klingons) in turn #214 who are the sole major race among a variety of minor races plus various anomalies (all other major races have been turned off). Essentially this replicates the early days of the Klingon empire where they were unopposed by the Romulans or the Federation.
The galaxy size is set to irregular and 40x40 ie the largest and at the Easy setting. They have defeated many minor races but face the Borg whose home system is known (see the diplomacy screen).
Their accumulated credits are 7400 with a thriving income and the infrastructure quite laid out.
In terms of ground troops, they have quite a few, but they have only developed one major military shipyard...which must be addressed soon.
This is an appropriate beginner save game position rather than starting with a barebones empire in turn #1. Import the files on your Android device. Then load them. One caveat is that you must play continue (each time you reload) as otherwise the game ends as all other major races have been eliminated. Thus you have a "sandbox game". This is an excellent way for a beginner player to try many things as the following things already exist.
1. A somewhat developed tech tree
2. An adequate treasury as a cushion
3. Both individual and fleet ships
4. Various ground forces
5. Many subjugated races with their own unique tech and units (later)
6. Many planets under Klingon control
7. A well explored map but much more to do as terraforming develops
Hints
Because you have such excellent cashflow and a larger starting treasury that is seven times larger than the default, then you can hurry beginning infrastructure in the newer sectors under your control.
The minor AI races may leave their home sectors poorly defended by ships or fleets while they explore and so the Klingons might easily seize upon attacking with one bold stroke versus trying to attack in a brute force manner when the fleet is back in their home sector.
Commentary
Advanced players would likely be bored as the Klingons don't have to face other major races and they have also carved out a corner of the galaxy and so know the attacks will likely only come from two sides (unless the BotE engine spawns in an anomalous attacking entity).
The manager has been turned on for most if not all sectors. The Klingons are not given to dishonorable spying and sabotage as they hate the Romulans, thus though there are security infrastructure upgrades in place, I haven't raised the values yet. You may choose to do this to experiment as you will. There is an excess of food to protect beginner players from "famines".
The public approval is at 1940 given so many victorious invasions of minor races. Several ships were lost due to overconfident blunders (even using fleets). Had a Klingon commander actually done that on a realistic level, he would have been removed for incompetence.
Edit
Downloaded the save game and reloaded it to ensure it works.