The transport ship can relocate resources and troops too
Verfasst: Dienstag 31. März 2020, 04:55
The Klingons begin with far stronger scout ships that can bombard planets (although their warriors feel it's a cowardly act as they prefer bloody ground invasions). To do the latter requires transport ships AND barracks. You create the infantry units and then after having a transport ship in orbit, then issue a command to load them into the transport ship.
In some space games, merely creating a transport ship then automatically issues a load command of some percentage of the population. As I recall GalCiv2 used this methodology. Not so in Birth of the Empires.
So one would create a series of barracks and infantry units and then fly the transport ship in orbit over various planets in which these infantry had been generated. It takes awhile to do this and based upon how many industrial values you have as a minimum to create more infantry.
It's unclear exactly how many troops are generated and remember that you are fighting against literally BILLIONS. You don't want to go to all this effort and launch a extremely understrength ground invasions with minimal boots on the ground.
The whole point of air support is to weaken the defenders. What's interesting from a military perspective was Guernica was once considered a heinous act against civillians such that even FDR (Roosevelt) at first proposed ground bombardment of civillians was barbaric, then subsequently did a 180 an allowed Curtis Lemay to use aerial fire bombing in WW2 Japan. The FDR allowed two nuclear bombs against cities. Both arguably killed 1.2 million. Now such aerial bombardment is routine....except to the Klingons.
Note that resources can also be loaded say from your capital planet and thus that newly occupied planet could be gifted with resources OR you could transfer some to every planet your transport ship visited while picking up combat infantry.
Edit
It appears that the base transport vessels have a total storage troop capacity of 5,000 where this translates to two blocks of 2,500 Infantry.
Reference
http://bote2.square7.ch/en/wiki/Transport_ship
Note that there are variances between empires regarding the total amount of invasion forces, and then consider the effects of multiples when using "fleets" to stack versus the defenders.
In some space games, merely creating a transport ship then automatically issues a load command of some percentage of the population. As I recall GalCiv2 used this methodology. Not so in Birth of the Empires.
So one would create a series of barracks and infantry units and then fly the transport ship in orbit over various planets in which these infantry had been generated. It takes awhile to do this and based upon how many industrial values you have as a minimum to create more infantry.
It's unclear exactly how many troops are generated and remember that you are fighting against literally BILLIONS. You don't want to go to all this effort and launch a extremely understrength ground invasions with minimal boots on the ground.
The whole point of air support is to weaken the defenders. What's interesting from a military perspective was Guernica was once considered a heinous act against civillians such that even FDR (Roosevelt) at first proposed ground bombardment of civillians was barbaric, then subsequently did a 180 an allowed Curtis Lemay to use aerial fire bombing in WW2 Japan. The FDR allowed two nuclear bombs against cities. Both arguably killed 1.2 million. Now such aerial bombardment is routine....except to the Klingons.
Note that resources can also be loaded say from your capital planet and thus that newly occupied planet could be gifted with resources OR you could transfer some to every planet your transport ship visited while picking up combat infantry.
Edit
It appears that the base transport vessels have a total storage troop capacity of 5,000 where this translates to two blocks of 2,500 Infantry.
Reference
http://bote2.square7.ch/en/wiki/Transport_ship
Note that there are variances between empires regarding the total amount of invasion forces, and then consider the effects of multiples when using "fleets" to stack versus the defenders.