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Re: round about BotE for Android

Verfasst: Donnerstag 17. Dezember 2020, 19:30
von UesugiKenshin
There is a large calculation bug in both BotE for Android and in the BotE for Android beta version (both found on the Google Play store) on amounts of resources available through mining. I have duplicated it multiple ways. It starts when a new sector is colonized. It doesn't matter if it is through generation of mining, through a resource route, through the trade window which then is added the next turn, and through the interstellar storage. I have not tried sending a transport with natural resources (like a freighter), but I presume it still exists when added to that sector.

Look at at advanced turn #300 on page 8
http://www.forum.birth-of-the-empires.d ... &start=105

or the advanced turn#400 on page 17 found here to see it for yourself.
http://www.forum.birth-of-the-empires.d ... &start=240

What I do is guestimate what the actual amount is based on the system trade window vs the system resources window. It probably confuses new players.

It seems to correct itself eventually when large amounts of resources are generated in that sector.
...

In my opinion, what I am probably going to do in the Balancer mod is have asteroid mining for each sector for each natural resource even if it doesn't show up on the map based on high levels of tech. This way there is a solution for sectors lacking natural resources, which then frees up resource slots, so that allows trade to exist and largely between minor races.

It would be better in a future revision if trade routes were one color like green and resource routes were orange. The most time consuming element in BotE is juggling resource routes which can take six hours on huge maps with say 250 inhabited sectors as you constantly run out. It is extremely time-consuming because there is no good logical way to tell where one route starts and finishes. So one has to hunt through all of them to eliminate unnecessary resource routes so a few at available. It would be great if somehow it said as a tooltip "titanium to Omega Alpha" or deuterium from Nanking".

This is why in the Balancer mod, I am adding more resource routes.

Re: round about BotE for Android

Verfasst: Sonntag 20. Dezember 2020, 03:53
von UesugiKenshin
In a future revision, a text tooltip that showed how much longer an alliance was lasting would be useful as unless one counts down on a scrap piece of paper, you have no idea and thus suddenly your scouts and their scouts are wandering around in each day other's territory creating tension, when actually there should be as the alliance just expired.

Re: round about BotE for Android

Verfasst: Sonntag 20. Dezember 2020, 12:43
von UesugiKenshin
In a future revision, it would be useful in the empire's military screen to have total troops just as total ships are calculated. Otherwise you have to go to systems and look at all the troops per systems, just as you can glance at shields, defenses, ground defenses, and get a vague idea.

Re: round about BotE for Android

Verfasst: Mittwoch 23. Dezember 2020, 05:50
von UesugiKenshin
The calculation bug persists. It shows mines producing and storing, however it differs from the trade values for that system. Also sometimes it does not accumulate. I have tried it with the BotE for Android regular program and the beta version.

I'm tried reloading, cold booting, toggling maximize industry enabled and disabled. It is weird because some systems work. Some don't work, but then mysterious start working.

And the bug sometimes happens with new colonies or the very first colonies. It is very odd.

Sometimes you can add to that system from interstellar storage. Sometimes you do, and the system does not update that turn, even though the trade window sees the addition. Thus you cannot begin a construction type as it thinks there are insufficient raw materials.

And it did not start this way, but became weird about turn #400. You can try loading the advanced save game from turn #400 on page 8 of the huge map six empires 150 minor races advanced save game.

I tried removing all resource routes and that did not help. And it is not consistent so you can track a cause and effect. But once it is working, it continues working.

Re: round about BotE for Android

Verfasst: Mittwoch 23. Dezember 2020, 16:10
von UesugiKenshin
With low population, then if you have low food supply and if intel is set high with full defenses, then of course nobody is available to work in the mines.

But this calculation bug can happen in inhabited sectors with 30 billion people and mining I not happening and nothing needs to built and the inhabited sector mining and storage are incorrect and the trade screen shows mining is available. It is weird.

To bypass it, you can set the industrial rate to zero and then everyone who was working in industry starts mining. Then I think eventually the numbers will agree and be correct. It is very peculiar as it works on some inhabited systems but not on others and nothing seems consistent. If you had to create starships or troops or infrastructure, you would just create resource routes and go around the mining process on that inhabited sector. It is a bizarre calculation bug.