Re: round about BotE for Android
Verfasst: Donnerstag 17. Dezember 2020, 19:30
There is a large calculation bug in both BotE for Android and in the BotE for Android beta version (both found on the Google Play store) on amounts of resources available through mining. I have duplicated it multiple ways. It starts when a new sector is colonized. It doesn't matter if it is through generation of mining, through a resource route, through the trade window which then is added the next turn, and through the interstellar storage. I have not tried sending a transport with natural resources (like a freighter), but I presume it still exists when added to that sector.
Look at at advanced turn #300 on page 8
http://www.forum.birth-of-the-empires.d ... &start=105
or the advanced turn#400 on page 17 found here to see it for yourself.
http://www.forum.birth-of-the-empires.d ... &start=240
What I do is guestimate what the actual amount is based on the system trade window vs the system resources window. It probably confuses new players.
It seems to correct itself eventually when large amounts of resources are generated in that sector.
...
In my opinion, what I am probably going to do in the Balancer mod is have asteroid mining for each sector for each natural resource even if it doesn't show up on the map based on high levels of tech. This way there is a solution for sectors lacking natural resources, which then frees up resource slots, so that allows trade to exist and largely between minor races.
It would be better in a future revision if trade routes were one color like green and resource routes were orange. The most time consuming element in BotE is juggling resource routes which can take six hours on huge maps with say 250 inhabited sectors as you constantly run out. It is extremely time-consuming because there is no good logical way to tell where one route starts and finishes. So one has to hunt through all of them to eliminate unnecessary resource routes so a few at available. It would be great if somehow it said as a tooltip "titanium to Omega Alpha" or deuterium from Nanking".
This is why in the Balancer mod, I am adding more resource routes.
Look at at advanced turn #300 on page 8
http://www.forum.birth-of-the-empires.d ... &start=105
or the advanced turn#400 on page 17 found here to see it for yourself.
http://www.forum.birth-of-the-empires.d ... &start=240
What I do is guestimate what the actual amount is based on the system trade window vs the system resources window. It probably confuses new players.
It seems to correct itself eventually when large amounts of resources are generated in that sector.
...
In my opinion, what I am probably going to do in the Balancer mod is have asteroid mining for each sector for each natural resource even if it doesn't show up on the map based on high levels of tech. This way there is a solution for sectors lacking natural resources, which then frees up resource slots, so that allows trade to exist and largely between minor races.
It would be better in a future revision if trade routes were one color like green and resource routes were orange. The most time consuming element in BotE is juggling resource routes which can take six hours on huge maps with say 250 inhabited sectors as you constantly run out. It is extremely time-consuming because there is no good logical way to tell where one route starts and finishes. So one has to hunt through all of them to eliminate unnecessary resource routes so a few at available. It would be great if somehow it said as a tooltip "titanium to Omega Alpha" or deuterium from Nanking".
This is why in the Balancer mod, I am adding more resource routes.