Theory on Galaxy Shape

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UesugiKenshin
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Theory on Galaxy Shape

Beitrag von UesugiKenshin »

The Assets data galaxy directory seems to hold the png file that determines the galaxy shape where the black areas are legitimate places to place major and minor alien races and the white is for blank space time.

If that is so, while we cannot properly be mappers, we could seperate out some of where the empires will be located and have a dead space time zone where none will be.

If that is correct, and based on the random seed value, by combining the two ideas, and a mapper meticulously editing a png, then one should be able to find a good "seed" value for six empires and delay when the major races encounter each other.

Some people seem to have experimented with this and created new galaxy shapes. Any of which could be edited and saved as an even new type.

We live in a spiral galaxy. It would make sense to edit that galaxy shape so many more stars appear. Since we can set the maximum to 40 x40 and 100% stars, but it doesn't do this but probably has 1400-1500 (40x40=1600), we could try a totally black galaxy map shape and see if the it's fully populated.

We also could have a fully black png file but edit it with a few white pixel and see if those were the only blank space time areas.

See where I am going? It's meticulous, but mapping is that way. We could create a zone of white and that is where all the spatial anomalies would how up. And if that number of anomalies is high,they only go in that white pixel zone. Thus it would create a barrier...and obstacle that starships would have to fly around. That then has strategic places as some would not be stellar anomalies.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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UesugiKenshin
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Re: Theory on Galaxy Shape

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Now, what happens when the png file attributes are larger than the included graphics? Would we get an even larger galaxy beyond 40x40?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Theory on Galaxy Shape

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http://birth-of-the-empires.de/wiki/ind ... axieformen
Galaxy shapes from BotE's German wiki.
Galaxyshape is used to define the galaxy shape in the game. The shape is achieved by the arrangement of the systems and the anomalies on the map. In general, the irregular galaxy is preset. There the systems and anomalies are randomly placed on the map. So that other shapes are also possible, the patterns were inserted. The patterns are like templates, which are placed over the map when the systems and anomalies arise. As seen below, they are all black and white. If a pattern is used, the system and anomalies are only generated in the black area. So that the shapes can also be recognized later on the map, the star density in non-irregular galaxies is automatically set higher.

If someone wants to use their own shapes, all they have to do is create new pattern graphics and replace them with an existing one in the Graphics / Galaxies / shapes folder.

Since we've already experimented a little with the shapes internally, we already have a small collection. If someone else designs new forms and wants to publish YOU, we can list them here:

Once a game has been saved with a shape, the star arrangement is saved in this save and can still be played by others who may not have the shape.
My theory seems to be correct. The default irregular shape is all black and shows a size of 150.

Example galaxy.

Bild
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Theory on Galaxy Shape

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This means any modder could create a 40x40 galaxy and maybe create it for only 2-3 opponents. There might be a big space time zone and set the anomalies very high based on the white pixels (which is the defined area for space time and anomalies). Thus a mapper could create a large gap that must be traversed with perilous stellar anomalies, and so no direct path, but would have to be carefully navigated, and add a whole new dimension to the game. Some starships would drift into this dangerous area.

Some starship commanders would carefully guard pinchpoints as the enemy must traverse through certain parts of the galaxy.

Then ambushes could be made especially by the Rotharians and Khaorans as they both have cloaked ships (called camouflaged in the attributes). In late turns, with a preset multiplayer game,, a modder defines the empires expansion and infrastructure and avoids conflict by playing as all six empires.

With the conquering of some minor alien races, cloaking is gained in their ships and in the ship designer. And in late turns, higher tech might turn on the ability for whoever researches cloaking with ships defined to be constructed on top of customized ships in the ship designer.

One might put up obstacles like starbases that by necessity due to pinchpoints, the enemy must traverse.

Now you could create a checkboard pattern in this dangerous zone where stellar anomalies will populate. And so it would be akin to a minefield requiring careful micromanaging to get past it.

Combine a checkerboard pattern and put the starbases there in those few safe space time zones, and the stellar anomalies are right next to it, then there are few safe regions to navigate past starbases and stellar anomalies. Whoever controls those safe places controls the entrance and egress of that part of the galaxy.
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Re: Theory on Galaxy Shape

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If you think about it, a mapper could make a few tiny pixels of black in the corners. And if there ever was a map program, that is where 4 major aliens should be...very isolated to start and that galaxy map would be ideal for a tutorial for the newest players as they would be so far away, they could really expand in peace and learn.

Or exploring those corner points would confer some great reward as that could be an achievement like Magellan being the first human being circumnavigating the Earth. It would be a huge accomplishment.

Or those might be where horrible space monsters live or the scariest of the minor aliens or the Midway time travelers show up.

BotE is missing out as unique maps add great depth and wonder and challenges to players. BotE with a map editor would be superb where you assign major and minor alien races. You assign stellar anomalies. Maybe you create the entrance and exit wormholes. What if you coud program where random events start? It makes sense to do it that way. I could make 20 great maps where players load preconfigured maps. I could make a fabulous spiral galaxy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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