Troop Unit Size

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UesugiKenshin
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Re: Troop Unit Size

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I'm willing to spend 1-2 months if I can control all six empires and then like a hotseat game, revert to single player and so save the work for all six empires. I already have done single empires (as the Omega) multiple times.

Spending six months modding that is extreme. If we could somehow collaborate and six people each configure an empire a piece, I would be up for that.

There has to be an easier way.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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You already can set major race starting data which is how your starting number of ships and home sector is done. See if there was a way to comprehensively do that so you could do 200 sectors for each empire, I would be willing to do that, but there is no access to treasuries, just infrastructure, troops and ships.

It seems like there must be a way.

You could give each major race many starbases and so scrap them all, thus a large starting bonus to the treasury happens in turn #1.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Troop Unit Size

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http://birth-of-the-empires.de/wiki/ind ... dings.data
This sets all the buildings.

http://birth-of-the-empires.de/wiki/ind ... Ships.data
This is how starships are set up.
But everything is for turn #1 and seems limited to single home sectors and the map is random.

You might be able to do all the minors sectors.

You might then create a maximum map and so assign sectors to races, but the problem is they might be all over the map and so there are no shared borders so what good is that?

That might work if you could edit the map.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Troop Unit Size

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The beta multiplayer and editing in many starbases for each of the six empires would greatly accelerate setting up empires as a massive amount of cash exists for all empire's treasuries through all scrapping them. That was my plan, and maybe maxing out every home sector, thus instead of two weeks to get to turn #300 per empire, maybe it takes a week so maybe in 12-18 weeks I could be done faster?

All that starting cash creates new starbases and rushed colonizations and those starbases are then scrapped. Rinse repeat.

Since the map is random, this is an issue.

In the galaxy options, you can choose the same map as last time. I have thought about that and then assigning sectors somehow that are nearby and leaving the minors alone. Maybe then since I have almost full explored this map, I maybe could do something?

Frankly while you can play as all empires with the beta multiplayer, there is nothing saying you can save these as single player games rather than multiplayer. Who wants to play as all six empires?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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What I need is a stable giant map to configure. Then I know where every sector is located and can lump all the right ones so they are assigned to particular empires.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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When you do an export, the bote.ini file is also copied. See it may be that you do all this modding and then mod the bote.ini file and so can change the difficulty level at a certain point or say turn on anomalous entities in turn#300. That may be legacy code and unused now? Who knows?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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Yep. There is a file created when you export called settings.ini and if we could figure out what specific hex addresses meant by brute force changing settings and exporting those different new save games, then we could plug in a change of the settings and perhaps change the difficulty or turn on anomalous aliens at different points in the game.

So having set things and created stability at turn #300, then maybe then raise the difficulty to maximum and start playing with aliens monsters.

The Omega are in a position of strength. I could turn off sabotage and only do internal security and let them catch up on financial stability, not attack them for 200 turns, and maybe have worthy opponents for galactic war. The Omega would set up defensible hubs and go on bughunts of random alien monsters.
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Re: Troop Unit Size

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I accidentally hit the end turn and sent 15 level 6 Da'unor Special Units (so maybe 90 million soliders) to their doom as they went to Palan and did not have fleet with them and were blown up.

Not so bad to lose 15 units.
Horrendous to lose 90 million experienced soldiers.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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So looking at this proposed paradigm shift, then level 7,8,9,10 troops just have a 6 million strong unit with enhancements like better air support, superior exoskeletons, AFV with better offensive and defensive capability, communication jamming, surgical strikes to leadership, minor species troops of various kinds. Maybe minor race mercs?

Maybe they use psionic weapons or psyops using information warfare or use illusions that inspire religious awe so the enemy effectively sufferers.

BotE has no current capacity for a grouping of units, so you can't use the fleet paradigm. Instead the unit offensive and defensive and morale values rise and incorporate the above. They would use force fields through shielding and mobile orbital batteries as air support.

You do not send a group of snipers or troopers or various mech warriors in exoskeletons as units in war. You would send army regions that are highly diverse and increasingly complex based on military technology.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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You are conquering a 20 light year sector so the major elements in combat in war are ignored like the following.
1. Weather
2. Season
3. Elevation
4. Terrain
5. Morale

So you need to mix it up with some sense of increasingly complex attacking invaders and defenders in better bunkers plus enhanced space platforms.

Really BotE is elegant versus an RTS as sure you can control 5,000 units in groups, but that is about the maximum and done exceptionally well in Medieval 2 Total War Kingdoms.

Above that, and especially in a vast amount of space time of 20 light years, this is faster and you move on to the next engagement.

Lots of Paradox games could learn from BotE.
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Re: Troop Unit Size

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:idea: Space combat could get very complex due to monumental gravity effects and so while phenomenal manueverability in little fighters can beat a plodding dreadnought, those little fighters could not deal with gravity effects.

Nor could they deal massive radiation from nearby stellar phenomena...like various anomalies. Sure they could fly around them, but fight nearby? I doubt it. Fighters would lose manueverability.

Pilot " My gosh I can't steer worth a crap. The whole navigation and trimming is seriously awry. I am barely getting us past the phenomena!"

Co-pilot " You don't want to look at the failing shielding and the megadose our bodies are receiving. We probably are sterile now."

Pilot "Deploy a warning beacon so some poor naive soldiers don't have to experience this. Have them plot a better course."

Co-pilot "This is FUBAR."
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Re: Troop Unit Size

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The only simplistic way to have diverse military forces being used to do ground invasions is to consider the validity of mixed composition of historical military forces where there might be a 100 different kinds of units from various countries that participate in an invasion or defense in some manner.

Then the values are weighted based on what the composition is and so represents progressively stronger offensive and defensive attributes. Then since so fearsome, may up to level 6 be a source of consternation, but subsequent higher value unit levels actually have a stabilizing effect ie they have dissent suppression within that composition for urban pacification.

The reality of ground invasions is that various people live in concentrated regions with a high military value, thus that region has to be invaded, controlled, and suppress dissent. The central existing domestic political leadership is then neutralized.

Guerilla forces, partisans, and irregulars then flee into the countryside and mountains and since they are dispersed, they survive to fight another day. But that means they cannot act in a unified manner. They were overrun and so for now, had to retreat.

Realistically there is no way to do mixed composition unless BotE is reprogrammed.

I have a lot of energy for minor race troops as many are fascinating species and they lack a mechanism for representation. That is peculiar as obviously in history, all people developed warriors then conscripts then professional military leadership through protoaristocracy then men-at-arms, then professional soldiers then militia.
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Re: Troop Unit Size

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Progressive units levels then might incorporate the idea of minor race troops being within that composition. The trick is how and likely that is in research that somehow looks at what sectors get conquered.

Think about it: the ship designer allows various minor race torpedo tubes to be placed on your starships to raise the lethality of the weapon systems. Ideally, there would be something similar with troops that had additive effects of various units. It is just an idea.

For now, one could just create additional research at higher than level 14 and presume that some minor races are fighting along side the major race.

I think this is a better realistic military system.
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Re: Troop Unit Size

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Strangely enough you have to be careful as the way that ground invasion is calculated, you might end up just massacring the civilian population (due to sabotage).

Let's presume sabotage is greatly delayed because the intel buildings happen in turn #600 on average. That means sabotage might not realistically happen until turn 750+.

If that is so, and the game is set up by a modder in scenarios, then a far more rigorous defensive force will be on inhabited sectors plus bunkers, specialized minor defense tech, and minefields, orbital batteries, and shields.

That means ground invasions will be TOUGH and you can sometimes use bombardment based on if negative morale checks happen. The Terrans cannot do bombardment.

So then significantly strong ground invasion forces will be required and juxtaposed against plausibly increasing defensive countermeasures.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Troop Unit Size

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I think that is a vastly superior and accurate depiction of what would be required to actually invade an inhabited sector. Just invading a nation is complex, and this is a huge sector across multiple planets in as short a period as two weeks of time.

Is there anyone who thinks invading North Korea would be a simple matter given their enormous stockpile of weapons plus bunkers? Or what about invading China? So invading just a minor race sector would be many magnitudes more arduous.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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