Experimenting with interstellar storage

Antworten
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
phpbb forum styles
Registriert: Dienstag 31. März 2020, 03:51

Experimenting with interstellar storage

Beitrag von UesugiKenshin »

BotE allows distributer infrastructure to share large amounts of specific natural resources. It also allows you to buy resources so they are available next turn. Then you can send a transport from a sector to another sector like a freighter hauling ore.

You also can trade resources with major and minor races, but the income is strangely low. Then you can set up resource routes but they clutter up the map so badly, it is difficult to do well without extremely long turn times reconfiguring them when they are superfluous as that domestic sector's mining is available.

One thing I have not experimented with is interstellar storage which is like a bank for an empire. As you can only mine up to 125,000 units, then a cap is reached, but by diverting up to 20,000 units, then they are shared and so facilitate a cache for situations like newly colonized sectors.

This works best when electing to learn special research that eliminates charges on that interstellar storage. Many might choose to double deritium. That is a mistake in my opinion. Obviously as the Omega have 1100+ starships, mostly very powerful expensively engineered starships, so obviously they do not need a doubling of deritium.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

In my opinion, rather than doubling deritium amounts mined, what is more useful is far more deritium available on the galaxy map. A sector is an ENORMOUS region of space that in astronomy might have 80 solar systems. I sincerely doubt that deritium cannot be found in any sector. That is implausible to me, but modifying this can be done by special infrastructure through research, money, and natural resources. But the better remedy is the calculated chance of deritium being found in a sector. That requires a javascript change of BotE.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

Go to a empire sector and enter the system trade window. You can then send natural resources to interstellar storage. I am testing it to see if doing significantly so helps establish new colonies in a much faster way that resource routes and spending six hours doing that with 256 inhabited sectors. 256 times 6 resources is juggling 1536 resource caches and that can take six hours per turn at advanced levels to maximize profit. That would be enjoyable only by the most cerebral forensic accountants. It is the very definition of tedium.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

Look up the topic I wrote on creating millions. I can create vast treasuries by buying and selling natural resources especially when initially scrapping some starbases as seed money, then rushing infrastructure, then this inflates the prices of natural resources, which I then sell for a huge profit. This would just make newly colonized sectors easier to build infrastructure as they would have an addition natural resource cache.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

I think domestic mining in a sector makes more sense, THEN have a real bonafide trading system with finished goods with varying prices based on distance and demand.

What BotE really has is a commodity system as happens in the real world with petroleum, gold, and silver.

Those are entirely different things.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

I was hoping to put a giant amount in interstellar storage as a massive cache to draw from. Really it is useful to add and subtract for new colonies one at a time. It is a little cumbersome as it is limited to 20,000.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

If you did elect to have transports as freighters, you would likely have hubs where resources were delivered and then finish the delivery by the freighters to facilitate the logistics process. So you use the interstellar storage and consistently send natural resources there to a sector where transports are. That is how material is sent by air freight and cargo ships and railroads and river and ocean barges now, then finished by trucking. The hub then can dispense 20,000 units onward for delivery.

In GalCiv2, once a freighter created a "run", then that route would consistently gain income each turn. Pirates could sit on a route to hurt trade income. Then the player would deal with those pirates to get that income again.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

When setting up advanced save games in the past, I tried to set up a sizable cache of natural resources so any players could build anything that they wanted although pretty much everything was built. Most often, I did not build every space defense like extra minefields or extra orbital batteries. They were only 90% complete and powered up with redundancy. Even that is extreme overkill.

But for modding, it would be wise to have a full 125,000+ for every one of the five natural resources but not including deritium. That is just icing on the cake to facilitate new colonization.

With 300 current inhabited sectors that is a lot to manage and I typically have a LARGE pool of colony ships to either terraform new territory or my allies territory. Think about it though: that while large is a fraction of a giant galactic map of 1600 coordinate points.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

I use the buying and selling of mined ore/crystals to manipulate the markets and accumulate wealth. However once you sell it down to say 100 credits to all of them at the end of the turn right before saving the game, it is useful to put a glut of ore/crystals into the interstellar storage and then transfer for free these into new colonies and or young colonies where the mining is still in process. This saves you having to use up resource route spots.

I have lots of open slots, and never use them for trading as it is not very profitable. In my opinion, trading is a total waste of time. I've written extensively about this subject. See the topic "how to make millions".

So interstellar storage is useful if you use your special research to get it so there are no commission fees. I hate those fees as they are very expensive in the long run and right at the start, it's difficult to turn a profit.

Every time you buy ore/crystals to be delivered next turn, then this drives up and down the mining commodities market. Sometimes you don't want that to happen. What you want to do from turn 1- turn 300 is intentionally build extra wasteful infrastructure as this uses up raw materials so inflates ore/crystal prices. Then sell them in a single turn. If you do not do this, the AI will and take you profit. What I do is inflate it on purpose and then sell within a single turn every single time, so I get all the profit, and artificially flatten the commodities market. It is a form of economic warfare.
Zuletzt geändert von UesugiKenshin am Dienstag 19. Januar 2021, 12:19, insgesamt 2-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

Why would I do this?

The biggest time waster in BotE is configuring and reconfiguring resource route spots and there is no way to trace the route icons when you have more than 200+ inhabited sectors. Anyone who has ever done wiring and traced them knows what I mean. Ordinarily you have wire numbers and colors and "tracers". In BotE there is no indication where resources get their source and endpoints except by brute force looking for them. One can literally spend hours and hours trying to figure all that out and it is not fun. Don't waste your time on it. I almost stopped playing BotE within a week or two due to the way that is configured. Old programmers use to label that spaghetti code as there was no way in the world to track it.
Zuletzt geändert von UesugiKenshin am Dienstag 19. Januar 2021, 12:17, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Experimenting with interstellar storage

Beitrag von UesugiKenshin »

What you do is put about 100,000 to 200,000 units of all 5 ore/crystals in the interstellar storage, and this is easy to do by turn #400, but one could do it earlier.

Realize there is an artificial limit at 125,000 and then once you hit that limit, the miners no longer excavate that ore or crystals. So with it in interstellar storage you have a buffer so they keep mining and you have a way to dump ore or crystals at zero cost usually in new colonized sectors.

Or realize that some sectors are missing critical ore like titanium, so now you have a way to deal with it with the interstellar storage.

I don't know why you would, but one could use transports as freighters, but that is a LOT of micromanaging which I despise. Then the AI might attack those freighters plus the time delay to get it there plus you probably need escorts to protect them. A whole minigame could exist doing that.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Antworten

Zurück zu „BotE Android - Questions and Answers“