Advanced Save Game Six Empires Huge Map and Minor Races

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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It is said the warrior's is the twofold Way of pen and sword,' and he should have a
taste for both Ways. Even if a man has no natural ability he can be a warrior by sticking
assiduously to both divisions of the Way. Generally speaking, the Way of the warrior is
resolute acceptance of death.'" Although not only warriors but priests, women, peasants
Miyamoto Musashi
https://archive.org/details/MiyamotoMus ... goRinNoSho

Budo means war (bu) and -do (way) The way of War. When Musashi says "Way" he means Budo.

Musashi is considered to be a kensei or sword saint of which only a few have been so identified. In Musashi's esteemed opinion, a genuine warrior is a man of learning as well as a practical talented warrior (bushi) and the deft dexterous ability to write even hones the deft dexterous manner of wielding a sword. There is a 100% parallel that synergistically enhanced both traits.

To Musashi, a taste means that is what they desire, not what they want on occasion. They live for the sword and live for schooling. A student of War completes their education and practices with great care and perseverance.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Once I do a galactic survey of stars, planet types, and population maximums, then it makes sense to add specific buildings based upon the presence of certain planet classes that have been terraformed in order to best utilize them in keeping with the spirit of the BotE's galactic milieu. Right now as far as I can tell, this chiefly is for energy buildings.

What if certain planet classes produced income through allowing certain species that are useful for some purpose? Like medicines? There is no trade system truly, but you still can give the semblance of one by adding income. Maybe some planet allows a medicine that promotes the acceleration of training for troops for ground invasions? We are only limited by our ability to unleash our creativity and the willingness to do this so players have a more rich experience.

See ideally a planet class special building might even alter some of the fixed major race attributes like "warlike". What if such a building made one's starship crew more ferocious? What if a special planet class produced enhanced diplomacy? Right now, these are set in stone and nothing modulates them. There is no mechanism currently to do this, only modulate the attributes listed in the German BotE wiki for specific attributes like speed of research or specific mining.

What if certain planet classes were terraformed allowed special events to fire like the discovery of a semi-intelligent species. It doesn't have to actually alter an attribute, but might just propel the story along so the player is not just trying to conquer but be an explorer of "strange new worlds".
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I can't determine if the AI actually makes resource routes and if it is limited in what it makes based a lack of a critical raw material as the human is required to do. If you wanted to get along with specific major race's empires, then you would actually create trade routes. Doing so is extremely foolish in my testing.

Why?
1. You need those resources routes if you play in a standard way and so giving them is limits you
2. You have more resource routes than trade routes thus you severely curtail resource ability and this is increasingly counterproductive.
3. Worse, such trade routes may help the AI major race or member minor race make some special starship which ends up battling against your own.

See in the Civ games, some of these are critical resources, but some are rare luxuries that add serious amounts of income and boost morale.

What BotE really should do is set morale up to 300 and encourage morale buildings as 200 is so easily achieved but easily lost by actually doing constructive diplomatic actions because the way major races have their ethical enforcing system penalizes diplomatic behavior. Conflict therefore is fostered by design creating bad will across the galaxy by some major races.

Increasing the range to 300 means there is a mechanism to boost morale to offset doing things which displease the citizens in your empire. In other words, BotE penalizes you for being a freethinker and encourages you to be one dimensional.

I have consistently tested this as the Omega went out of their way to be the nice guys of the galaxy and not exploitative, yet others more easily gained memberships of minor races in a very illogical manner. I was beta testing this and making so many buildings that the vast majority of the Omega has a 200 morale in spite of violating Omega ethics.

If your morale actually is 270 due to buildings, but artificially capped at 200, that means you actually have 170 points, not a 100 before arousing the ire of citizens on an inhabited sector. This seems wrong.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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You ideally want the AI to do the same things the human player is doing so it can absolutely do everything and be unlimited, but then perhaps need say duranium, so encouraged to trade for it...or conquer nearby systems as it needs those duranium mines.

The impetus for war is scarcity of resources.

This is why blockading sectors is part of BotE and is a problem for some major races who lack that type of starship. You can exacerbate their lack of critical raw materials thus provoke war as has happened in history.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The reason I came up with my commodity manipulation system was I was increasingly frustrated as I had a glut of resources, and yet lacked resource routes. This is weird. I have mining at a maximum of 125,000, but I can't create a resource route from that inhabited sector??? Why? Population and certain buildings alter trade and resource routes. Then it is fixed. That s one of the first things I wanted to mod besides sabotage.

You can overcome this by using transports as freighters on routes so they still can send a load where it is needed, and once there, pick up a load of some other resource and deliver it elsewhere, but this is so tedious in practice when you have even a 100 inhabited sectors. It takes travel time limited to 4.2 sectors per turn at the fastest speed.

I tried using interstellar storage as well to remedy this, but that while helpful is limited to 20,000 units so is best used to act as an initial load for new colonies.

So one buys raw materials even when one has a glut of it! Kind of crazy as you do have excess, but far away, and it would be tedious and take too much time to get there and be practically useless unless you are playing many turns in advance in your head.

Omega commander "Dispatch a freighter of duranium from Ingress every four turns to Nanking as they lack duranium and thus a constant surplus will exist so construction is not slowed down by a lack of it."

That kind of micromanagement made me come up with a profitable system. And doing resource routes for 500 inhabitated sectors is crazy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Now I personally think that Sir Puff Cake is a genius. What I think would be great would be if human players dispatched freighters and in multiplayer, other enemy starships were like pirates and attacked those freighters. See that...is interesting. I don't think the AI is smart enough to figure that out.

This means human players would send escorts on patrol with transports, likely fast escorts so freighter operations are not slowed down. Then eventually you have subclasses of transports that can protect themselves, then you have some bad ass transport freighters...that pirates do not mess with or risk getting vaporized.

The Omega lack such weaponized transports, but some minor races have them, but they are way too slow and low capacity so are rather useless.

This is why subclasses are needed. It just makes sense they would end up being made.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Trading mission critical raw materials is not wise as your own inhabited sectors might need them. But if certain terraformed planet classes produced a factory of say pharmaceuticals or spices or marble or gold, and you could elect to trade those luxuries that provided income and improved diplomatic relations and improved morale, but not troops or starships, there is wisdom to actual trade.

See? That is what is missing.

Trade inhibits military conflict as trade provides income streams and war is expensive and curtails trade relations thus makes war doubly expensive. Maybe you can't afford to attack your strongest economic partner as it will ruin your economy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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What follows then is not only is a special luxury providing income streams and morale, but certain luxuries might be required for some buildings, likely morale boosting buildings. Thus trading for luxuries is a vital active process in BotE.

To do that means altering the total number of trade and resource routes and developing better subclasses of weaponized transports and new buildings requiring luxuries. But it would make BotE very interesting. Wars would be waged.

Rotharian commander "I don't like it either, but we actually are launching an offensive so the Empire gains 6 luxury items. We are getting soft. In my day, we would just do without."

Large populations would demand luxuries that tiny colonies can't begin to ask for.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Let's say you are playing a dice game with an opponent. Ideally you are playing against a friend because you have some personal connection so the game is meaningful, or even better, someone you really don't like. It is a grudge match against someone who is very overconfident.

You want to have a game where you really defeat him or her, but it isn't meaningful unless they have an equal chance of winning, right? You want them to bring their best possible game, and for it to be powerful. But really just defeating them once is not enough, as that may be due to random dice rolling. You want a decisive victory happening over many dice rolls so no one can say it was random chance that allowed you to win. You want them to play with as many dice as you can play with.

Every ordinary die has six sides and each decision requires more and more dice to represent those decisions and for the total aggregate number to be higher. Say there are seven dice and each has up to six in value. Thus the worst roll is a 7 as each could show a 1, but the maximum would be throwing a 6 on every die, thus a cumulative value of 42.

Each roll has 6 permutations so 6x6x6x6x6x6x6 or you have 1 chance in 42 of throwing a 42. And you want to throw a 42 seven times in a row so no one can say you just were lucky. But this is still chance unless you can influence each die roll.

That would be 42 x 42 x 42 x 42 x 42 x 42 x 42 or 1 chance in 230,539,333,248 attempts.It ain't happening very often.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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BotE allows you to fight an immense galactic war against six opponents and 143 minor race aliens.

It allows you to fight using many starship classes each with unique abilities.

It allows you to fight against in single and multiplayer games.

It allows you to learn technology so not only can you attain the best ships which are predesigned, but you can design them to increase(or decrease) their lethality.

It allows you to use a fleet formula which confers ways to maximize diversity of starship composition so synergy makes the total fleet stronger as each ship enhances, not just in an aggregate way, but mutually attacks and defends like a fighter pilot plus wingmen in a squadron only writ large in a massive display.

But BotE is handicapped by the random unfolding of unit creation as the AI is not as clever and cannot fully do these things like make more money to a maximum(as I have demonstrated consistently), nor muster so many designed ships, nor attain full research capabilities so rapidly.

Modding allows you that miniscule chance that would never happen to roll a 42 seven times in a row. And it allows the AI to also do so.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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For every element in BotE to come along might be like 1 chance in 230.5 billion . So if you played every day since Sir Puff Cake made BotE, you would never see such a scenario.

But I want to give you that chance, but I need those modding commands to make a grand galactic war possible in a balanced way for all six empires on a fully maximized galactic map with the best possible ships, and with even some fleets already created. Because the AI might never configure them. I want players to see everything BotE has to offer.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Several games allow armies and fleets, but BotE allows space fleets and in a glorious way, but the chance of a player building them is small just in their base designs, but miniscule to make them as strong as the Omega starships are in these advanced save games. They are maxed out. And you have 2,000 of them.

I want to make it so all empires have that too. 12,000 full maxed out starships. A scenario on the scale of the Dominion War.

Then six friends could have grand galactic armageddon. That likely is one chance in 230.5 billion of ever happening without a modder willing to spend the time.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There is this awful story some Soviet political prisoners told. It used to be common that political prisoners were sent to asylums for the mentally ill and drugged and so destroying their will and actually making them insane.

And some guards devised a ritual. If a political prisoner could play a game of cards in which the prisoner's card beat the guard's card 52 times in a row, then they would be allowed to leave. No ties. And somehow, a few political prisoners playing every single day for decades managed to accomplish it, but doing so likely made them crazy as it was possible, but mostly hopeless.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Double
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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To design a scenario just by playing 8 hours minimum every day for six months, I might be able to create a grand galactic armageddon if I make no errors. It's like a full time job except completely focused so say not only strong, but perfectly balanced by some methodology.

It is too much of a Herculean task without those commands.

One player in a thousand actually generates useful scenarios, because while maybe one in a hundred is interested, they lack the time to commit to such a project. Typically such a project has a mod team, and by doing so, then one is designing new ships, and another is designing buildings, and another is developing the tech tree, and another is making the map, and one is making different empires, etc. They not only work on their own parts, but test how the new parts fit, so there is synergy.
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