Advanced Save Game Six Empires Huge Map and Minor Races

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Advanced Save Game Six Empires Huge Map and Minor Races

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EDIT:
See page 8 for the turn #300 advanced save game.
See page 17 for the turn #400 advanced save game.
See page 41 for the turn #480 advanced save game that is primed for galactic war. I would hold off attacking the Heyoun though until sabotaging them some.

The turn #300 post explains how to import a saved game to your computer.

I'm going to configure all six empires on the largest map and with 90 % minor aliens. I have a theory that as the Omega I may be able to rapidly conquer the Rotharians and Cantare and I may be able to outwit them at sabotage.

With so many minor aliens, they will not be able to easily conquer and create colonies. I'm going to set the neighbor attribute low so they do have expansion room, but elsewhere the best sectors will be taken. The total number of sectors will invoke a strong competition.

It's possible by rushing intelligence, I can sabotage the Rotharians and Cantare and then maybe get their ships at least in the ship designer. Then I can pick and choose and confgure some outstanding ultimate ships to fight the survivors.

I tried this before but set the neighbor value at the maximum. But that meant the Terrans got many minor alien fleets. If the number of neighbors are small, the minor aliens should be scattered, so lessening the Terrans from getting so many.

This might create an ideal situation where the Cartare and Rotharians are too crippled to use sabotage as they won't have very many colonies for the first 300 turns.
Zuletzt geändert von UesugiKenshin am Donnerstag 21. Januar 2021, 04:04, insgesamt 3-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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This is most complicated test so far. If it works, then it would be an ideal easy save game. I'm putting it on the back burner while I focus on the main current advance save game. I want to get it stable so it will be at turn#400. If I can properly define the borders, I think it's possible, but not at all easy to set up due to map randomization. Hopefully I will be near an edge.

After this test, my next plan is raising the difficulty level.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn 100+
Playing as the Omega all the way to the extreme south.
All six empires turned on.
90% minor alien races.
Minimal anomalies as we need as many colonizable sectors as possible.
No random events.
Maximal galactic map.
2 minimum neighbors.

So far combining every tactic and strategy is working. It's risky but I am mildly optimistic. The Terrans may leap ahead as they form a "coalition" of space faring minor alien races.

In every other way, I seem to be in the lead. I have to carefully create LOTS of intel agencies to prevent the turn#340+ sabotage.

With such a crowded map, I may see the closest neighboring major alien races by turn #180. It's really based on random chance based on who are my neighboring major races? I'm all the way to the south and so there will be a buffer as most interlopers have to get past many major aliens and minor aliens to get to the Omega.

If it works, I'll load it at turn#400 where it is stable. I figure I have a 60:40 shot at surviving and a 20-30% chance of winning. Either the Terrans clobber me with a tough fleet or the Cartare, Rotharians, Terrans, even Heyoun sabotage me. The Cartare could conquer me.

By turn #500, if way ahead, I have to not only prevent sabotage, but prematurely have a significant military force.

By turn #600, I should have many minor alien races capitulating and may gain some of my own minor alien race fleets.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://bote2.square7.ch/en/wiki/Test1#Deshant
So already around turn#109 are many spaceman alien races so I've been lucky so far and while some declared war, only one with starships did so. But I have to risk encountering the Deshant as well before sending colony ships out that way. I have no chance of winning a space battle and I would rather lose a scout than a serious capital ship. There is no sense fighting a hopeless battle.

Some will like or hate you, and some surprise you.

Over time, you get some sense of what their response will be based on when they have the first contact (what turn#) and what kind of ship made the contact. There isn't a good way to initiate except to send a colony ship as it's helpless. It's boring to always do that. You want to send a flagship like the various incarnatioms of the Enterprise.

Do they see that a strong starship in their sector is an act of curiousity, benevolence, respect, hostility, provocative, what?

Probaby scans should be taken with a cheap probe and a dialogue based on what is important to major or minor races and their ethos and goals.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Dialogue would make it interesting as gifts and pleasantries and knowledge could be shared. Every major race will get a different response, and with dialogue, maybe the intensity of the response would be modified. Some would be isolationist. Some would be inquisitive as they are stuck in their home sector. Some would think us inferior or superior or ridiculous or admirable. Some would fear us or think us hideous or think the Omega are heretics.

Their response would run the gamut of...
"Begone you unclean stinking devils!"
"Wow, you are hot!"
"What is that weird odor?"
"Don't come any closer; I'm have an energy weapon aimed right at what I think is your brain.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://bote2.square7.ch/bote2db/infobas ... =all+races
Grammaton made this wonderful excel spreadsheet list of all ships. I don't know if it's current, but it is a fantastic resource.

http://bote2.square7.ch/bote2db/infobas ... race=other
Just the other minor race ships plus ones that show up from "random events" and anomalous entities (kind of like "monsters of the week" Star Trek episodes).
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are lots of ever increasing topics on dealing with different situations, that ultimately would be made more concise and unifed and put in the wiki and manual for BotE.

Like "How in the world do you make first contact with minor races when they have a lot of powerful starships in orbit?"
http://forum.birth-of-the-empires.de/vi ... 590#p23590

That is in German so you need a browser like Chrome that autotransates or use cut and paste the text in Google Transate.
https://translate.google.com

Or this similar topic in German.
http://birth-of-the-empires.de/phpBB3/v ... f=39&t=961

I use this page a lot as it has very specific military data on the minor race starships.
http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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That grammaton overview gives you ship data at a glance.

The specific data is hardcore raw military specs on the intensity and firing rate and kinds of various beam and juicy diverse torpedos and cloaking ability and armor. You can spend hours pouring over it and imagining how to "trick out" ie customize a star ship against your own.

That is how I made unbeatable Omega ships where a lowly little but manueverable fighter now is as powerful or more powerful than a basic heavy destroyer.

You could load the Omega Sandbox #700 save game and look at this in the ship designer. It's glorious. The Khaorans would be fascinated with it.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://birth-of-the-empires.de/wiki/ind ... nen_Völker
For example, and this is really important as I missed it until rereading it just now.
In general, the in-game data of the current version of Birth of the Empires is always decisive.

All max. Data for torpedo damage refer to the best possible researchable own technologies and are exclusive of the possible bonuses of the special research.
The cover material used is indicated in brackets for the cover thickness. (T = Titan, D = Duranium, I = Iridium) The relative base value is always given. Duranium (increases the armor 1.5 times) Iridium (increases the armor 2.0 times)
For maneuverability, values ​​are given with and (if available) without double hull armor. armor = -1)
Did you see what I missed? I presumed that the best armor was iridium as it's the most expensive, when it's layers of armor, not just the type. So iridium increases the thickness. But the problem is I gave double hulls to all, when maybe I shouldn't on fighters as their "niche is manueverability" and double hulls reduce manueverability.

I love all the logical details in BotE. Most space games don't go that far.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are so many details, and so many things to micromanage, and tricks/tactics to maximizing the economy, and optimization, and complex diplomacy, and remembering all the major and minor database details from the wiki, etc.

BotE is most complex space 4x game in a wonderful way. It's tough for some people to grasp all these pieces of information and be able to recall it.

You don't just blunder across the galaxy. You will lose. You are an brilliant astronaut commander managing astronauts plus the fate of trillions.

If you screw up, billions will die from bloody pointless conquest or simply from famine. Choose wisely. You never understood such gravitas in Star Trek, much less some of the sillier shows. Command errors kill your soldiers,crews, and citizens.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega are in the number one slot and best at everything and 2x the average in most categories except military size (they can potentially make better ships and troops, but don't currently have them).

One empire picked up a minor alien fleet. It looks like the Omega can pick up two minor alien fleets, but it requires a lot of slow diplomatic negotiations. I think there are 5 minor aliens with fleets that are neighbors.

The minor races are set to 90% but that is misleading as that means 90% x 150 minor aliens races so 135 sectors are taken. There are 1600 in the huge galaxy. Maybe 1400 after empty sectors and stellar anomalies. So 1250 potential sectors being colonized by six empires so an average potential 208 colonies plus whatever can be absorbed through membership, or colonized beyond that threshold, plus conquered as major alien race colonies and minor home sectors.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Since I am way ahead on money, but very busy terraforming and colonizing, then I can't terraform minor alien race planets...yet.That pleases them so improves diplomatic relations. It doesn't cost anything, but diverts from forming the boundaries. The latter has the highest priority.

I did spend 5,000 on gifts to minor alien races to begin improving diplomatic relations. Most of the time, giving regular gifts and being polite and respectful plus terraforming...will pay off with even hated minor alien races having trade and friendship treaties.

Bribes can blow up in your face. If trying that, you need to understand why some minor alien races like you or despise you or feel indifferent. That is based on similarity of ethos. Then some bribe easier and if careless, insults some who are not corrupted.

Everyone likes gifts, but taking a bribe sets a strange relationship up.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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If people sign up as members and make posts asking for a special kind of advanced game, I can probably do it. They probably want to play as the Cartare or the Khaoran as those are the more militaristic ones.

Why did I not start with those?

The Cartare have very good ships, and excellent espionage/sabotage, but poor research and not good at all at making money. They need to be fighting as fleets and that takes awhile to amass.

The Khaoran have great ships, but rotten espionage/sabotage and usually get crushed by that. They don't have very good research and make okay amounts of money.

The Terrans have okay ships, but have excellent diplomacy and can end up with a huge fleet of many minor alien ships. They can make good money and have the best research and their colonies are resistent to subversion.

The Rotharians have good ships and cloaking, but nothing stands out except they are 2nd best at espionage/sabotage.

The Heyoun can easily win by being outrageous money grubbers. They can buy everything and bribe everyone and it's easier to get monopolies and then they are loaded with cash. The ships are subpar. You would have to extensively use the ship designer to improve them...so be a creative analytical person. It's challenging to fight with their vanilla ships.

So why the Omega?
The Omega are the best choice to prevent sabotage, yet can do the best research if they figure out how to make money. It's a little demanding playing them, but pays off the most. The amusing part is I play them as good and noble, when they really are the worst of the bunch. The Cartare would enslave every other race, but the Omega essentially possess every other race as a symbiote is inside every conquered being.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I could easily make a Terran six empire 90% minor alien race on a maximum galactic map game. You could easily win. You would win diplomatically and have a mighty space force, then wage war on the resistors who refuse to join. It would be bloody.

It would be very difficult to make such a game work as the Khaoran. You would have to be an excellent player to win. You would have to learn how to make millions, play very aggressively, crush the enemy with no mercy, and still might be unable to deal with sabotage even if you eventually made 15 intel agencies per colony.

Probably you would have to, as soon as possible, crush the Cartare and Rotharians so they can't sabotage. Still the Omega would aure try, and the Terrans and Heyoun could.

The only way to make that work is by modding sabotage. Or, and this is very hard, you have to conquer the minor alien races that have heightened sabotage ability. You would make a beeline to those homesectors and crush them or try to subvert them. Then build those special intel buildings. Some would be heavily defended. They could be anywhere on the map and may be extremely far away.

And if so, how do you defend those distant minor alien races homesectors? Holding those prized territories would be rough, but if the Cartare, Rotharians, or Omega get them? You might not able to displace them.

See how hard it is to win with the Khaoran? I want a mechanism so it's possible as I would prefer to play as the Khaoran. I have spent a 100+ hours dreaming up strategies to make that happen.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I had a great experience playing the Khaoran in a sandbox game with 90 maybe 95% minor aliens on a huge map. Then with no sabotage, it's fun to consistently get better, enhance with the ship designer as better ships are like their porn. Few things would excite them more. :D

"Spare no expense! I must have cloaked fast dreadnoughts that are manueverable with the ultimate armor and weaponry!"

See believe it or not they can use diplomacy as I think they SCARE minor alien races. Such ships would be fearsome.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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