Advanced Save Game Six Empires Huge Map and Minor Races

Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
phpbb forum styles
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

A patch with a rush construction command would allow a modder to fully construct all available infrastructure or starships based on research and energy and raw materials and treasury. I know how to consistently do that now...but to accelerate scenario creation with advanced save games, I need to be able to rush all construction as fast as plausible. Then scenarios as advance save games might be made every single week.

Players could request a map size and number of opponents, and I could make that in a week.

Rushing construction means I can tailor make an inhabited sector be able to produce specific kinds of troops and starships. That is what is needed. Modders desperately need that so every empire is balanced to cope in an effective way to defend and attack in a logical intense manner.

I can build huge raw material caches and millions in the treasury on a consistent basis and finish research way early.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

You could have a very fast battle between two opponents, single or multiplayer, on 1/9th of the galaxy and so fight that out in a single day or over a weekend. I can do that up to giant maps with everything included.

Suddenly players could wage massive war without sabotage, but could elect to make those buildings in successive turns. Grand galactic armageddon. BotE would be the space game to play then as war is in hours not months.
Zuletzt geändert von UesugiKenshin am Donnerstag 18. Februar 2021, 02:05, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The only slow parts would be...
1. Terraforming time
2. Exploration time
3. Deployment time

In GalCiv, a modder could terraform by a command and then it was done. You could just put a colony ship on a map coordinate point and create a starship on that map coordinate point.

Really so called cheat commands exist for beta testing and for modders. What typically happens is ardent players using a hex editor search the programming for such commands and then publish them. But there are made so testing is far faster (say for combat) or for fast creation of scenarios.

So ideally, commands would exist for at least the following.
1. See the whole galaxy and turn it off.
2. Place a colony ship
3. Terraform instantly
4. Instant construction

Just to start, I need number #4, but all four items would facilitate rapid scenario creation.

In a perfect situation, you have.
5. Add money to an empire
6. Add raw materials to an inhabited sector.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

What sav game editors do is allow rapid cloning of infrastructure to many inhabited sectors at once. As a leader/commander you generally build the same infrastructure on sectors supporting 10.0+ billion people. Thus you are just replicating your method over and over.

Copy infrastructure totally from X to Y where X has all infrastructure. Then hundreds of sectors can be rapidly cloned.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Say I get a patch that allows a command to place a transport at a certain map coordinate point. That means as a modder, I can design the sphere of influence for every empire by building outposts and starbases. I can design the boundaries of empires and create places where I think war would be likely.

That is something I would do. I could control where each empire begins and ends. BotE would have one elegant scenario after another that might not happen with random playing.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

It is nice to have a formal BotE editor, but one can do quite a bit with commands. Typically they were unusual key combinations so players didn't cheat in-game. Some kind of usual keystroke then does a command at a selectable map coordinate point or within a menu.

GalCiv2 never had a formal scenario editor but did have a map editor. A modder could accomplish a lot with commands. A modder has to be able to play as all empires (preferably even minor races in some fashion like changing construction), and then turn off all empires but one and save that. And do that for all six empires. Or even make it so it is a multiplayer save game.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

If the programmer does not want everyone to know those commands, you create a group for "modders" and they alone know those commands and in exchange create at least one advance save game. This way you build up perhaps 100 advanced save games. Then in a later patch, those advanced save games are in folders with a txt file description. So new BotE players immediately have multiple scenarios and do not have to download and import them.

Millions would play BotE then as one could rapidly wage war while turtlers builders still create their empires from scratch.

A gaming community typically has creative people like artists making new ships or music or sound effects or creating history for the major species or whatever. Then modders pick the best ones and make mods so games are played for 20 years and are fresh.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

In the US military, and I am certain in most nations, combat leadership demands aggressive qualities be present within the basic personality of that leader's core personality. In childhood, the way that parents teach their children then sets a tone, and those learned acceptable types of imposed behavior then continually contends with one's innate personality. That is the classic struggle of Nature versus Nurture. Your DNA seems coded for you to be one way, and parenting then tries to either encourage that innate genetic pattern or tries to overwrite it by education, childrearing, culture, societal ethics, spirituality, and approval seeking peer acceptance.

You can send college graduates to officer candidate school, but likely those who are desirous of attending military academies are much more likely not to have an internal struggle with this process.

Some people were taught to be dutiful children who never cause any trouble and always behave passively, thus those folks are unlikely to be appropriate for combat, though they still can be officers in some other area. And this works because only ten percent actually fight in combat, much less are required to lead soldiers in combat.

In BotE, this attribute is being warlike, and once a player chooses a major race with certain set attributes, there is no way to modify this. It is set in stone.
http://birth-of-the-empires.de/wiki/ind ... enschaften

Most elements in BotE can be modified by buildings either the major races' buildings or the minor races' buildings (and you should not build all of their buildings as some have negative impacts). You can learn how to make money which means you can overcome weakness in this area. You can make better ships or acquire minor races' starships so recover (as the Heyoun and then Rotharians must). One can make more buildings, which is what the Omega must do for research and agriculture.

So there are only two options to remedy certain major race's attributes.
1. A modder changes the kinds of major races so a better major race option exists so it fits what the player desires in a major race.
2. Pick a different major race.

There is no way to overcome deficits in diplomacy, bribery ability, the warlike trait, etc. Some things you can alter by methodology, and some of those listed are rigidly fixed.

Certain ones like warlike and pacifist oppose each other and are nonsensical. That is like soloist and diplomacy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

There are no diplomatic and warlike races, yet historically these existed. Those two aspects do not oppose each other. In fact, to best succeed, one needs BOTH attributes. All superpower nations today have both, and in history, all major powers in western civilization had both.

Japan being xenophobic to an almost ridiculous way from medieval times through the 1940s was coupled with a warlike ethos that was inculcated by parents, culture, society, even in spirituality in Zen Buddhism. This makes them soloist and warlike, though not today as imposed by crippling defeat in WW2 and a sea change in parenting, culture, societal ethics, and they have become largely irreligious.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

You really do not want more than six major races at one time and then only on a maximum 40*40 galaxy as otherwise they do not naturally develop superpower status. A human player can create superpower status either by innate aggressive qualities or learned behavior, but will always be limited by parenting, education, culture, societal ethics, and spirituality.

The AI is only limited by the programming and can be any way depending on the depth of the programming versus how long the depth of programming increases turn length. BotE is written to be fast even when many starships and inhabited sectors exist. But the AI could be written so it replicated a style of wargaming and could be ferocious and logical and economically talented, which is a particularly lethal combination.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The average wargamers is likely to be innately militaristic. Maybe they are veterans or took martial art training like Japanese Budo or wrestling/grappling or boxing or trained with edged or ranged weapons. There is a small number of Europeans in fencing dueling clubs plus medieval historical reenactment. Maybe they work in security or law enforcement.

Contrast that with the average science fiction fan who is more likely to be innately humanistic and even learned to be that way because they admired a long lasting sci-fi serialized form of drama. They probably are not militaristic.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

With modding, alternative major races could be created so one could have twelve choices, but still only choose six. That is a function of galactic map size and depth of play due to complexity versus time constraints. And at some point, I want to have civil war scenarios where a race of ancestors diverged, just as protoVulcans became Romulans and Vulcans in all likelihood. Some embraced their innate nature and some rejected it and masked it with learned behavior.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

http://birth-of-the-empires.de/wiki/ind ... enschaften
The eleven breed traits which your major race has then influences the initial diplomatic response when encountering new minor races and influences diplomatic acceptance and by what degree because of their eleven breed traits. If your species is really different than their species, it may be extremely difficult to establish trust or even impossible as your traits oppose their own.

Then some accept you through the lens of their relationship to a patron major race. If that patron hates you, then through membership, they will hate you.

In the later game, this makes bribery impossible to be effective. Don't even bother to bribe as long as that membership exists, it precludes any alteration in acceptance until that membership ceases.

This means if you want to control that minor race, war is the only option in some limited circumstances. They are intransigent.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Someone who enjoys diplomacy and wants to bring around minor races to join their empire, but who also means to play as the Rotharians will have negative morale checks from their own citizens, so must make many morale boosting buildings, and then
do lots of terraforming (of minor races once treaties are established) and send gifts, and really are in for a tough game. You better be a good wargamer to even attempt this. And it will just not work on some minor races.

That is akin to a Khaoran leader trying to make sabotage work for their empire. You can actually do it, but it goes against everything they stand for, and you would have to spend a fortune on ineffective security buildings to accumulate a huge amount of intel points.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

If you are a long time player of some strategy game, what you learn is what you think you should do to win...is actually often a very expensive inefficient way to win, and a well written AI can merely make more efficient colonies and out muster your own ability. Thus while you may have a fine small empire, their empire is large and then can overrun your own.

The only way to have satisfying complex games is through modding as the AI was written to be very spartan and militaristic and doggedly inflexible. Even if you gave the AI mammoth treasuries, they would still build in the same manner, just build that way even moreso...thus nothing was solved by more money.

If you as a modder gift them with realistic infrastructure, and diverse unit composition, then they can attack with devastating effect. It just will not happen based on their programming. To get that or play that takes structured scenarios by modders.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Antworten

Zurück zu „BotE Android - Questions and Answers“