Ship Designer

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UesugiKenshin
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Ship Designer

Beitrag von UesugiKenshin »

It's a shame that you can't create ship classes in game...or have revisions where you make a specialized starship a few times for a specific use.

At advanced levels, this can be confusing as you have the original ship classes and reconfigured ones due to better weaponry, shields, hulls types, etc.

What you can do is when none of those ship classes are in the "queue", then create a few specialized reconfigured ships, and put those in assigned fleet. Note the fleet and ship names. Now when a specific situation arises, then you can deploy them, and not mix them up with others of the same class.

After turn 640+ I actually have a cruiser class I like that is labeled "cruiser" when it's really a souped up hybrid dreadnought/heavy cruiser with great range. I have to keep them seperate or I could send the weaker ones by mistake.

What a good modder would do is make better ship composition by adding maybe 10 more that are specialized. Every major race needs these...and especially needs 5 outstanding ships later due to better technology.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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All these great tools like the ship and unit editors are not available to Android users for modding purposes. This is why what I hope to happen is mod some, and the changes show up the next revision. Then everyone could use them in very late games say turn 700+.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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I made a total badass fighter that is so ridiculously overpowered and hope to play with it in beta testing at some point.

When you start adding so much to the ship class, it's a waste as you make a magnificent fighter which is a mini destroyer in effect. The thing is fighters are often extremely manueverable.

I actually dream about playing BotE at this point and imagine very adroit battleships that are incredibly powerful, long range, and FAST. They would be so awesome annhilating anything in their way.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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If you can make 5 new classes of super advanced warships, then the AI is a moron to try to fight you. They would certainly lose.

So to be fair, a good modder evens it up so any major race, even the Heyoun, given the time to do all the research, and spending billions, then can also make such fearsome statships and troops.

It would actually be amusing to win as the Heyoun against all the tough races. That would be a true accomplishment.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... ShipEditor

According to this documentation, even reconfigured through modding say for higher than Level 14 tech levels, then there is maximum speed. That is odd or my misunderstanding.

The best configured ships under normal rates of expansion could only have a top speed of 4 sectors per turn (say each sector is 20 light years so 80 light years). You can however scale this by configuring the galaxy at the fast rate of expansion. I've played around with this. This makes colonization entirely too fast.

Instead you want a faster speed than 4. I'm hoping I can do that so many more tech levels the result in very fast ships which much better aspects of every conceivable attribute like hull integrity.

Slower or normal colonization with multiple colony ships (usually 3) yields the best result of infrastructure made at once in a turn. The colony ships pool their resources to do faster terraforming of multiple planets and then it totally changes colonization tactics.
http://birth-of-the-empires.de/wiki/ind ... windigkeit
After clicking on the first link, you then click on speed and that gets you the second link. That shows the top speed at 4 sectors/turn.

It's confusing but nearly superfluous to the player that "solardate" means scaled time as early on a 4 sector/turn ship would move that speed in 2 years, but at say turn 700+, that is 2 weeks of time.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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I'm hoping the existing documentation does not show maximums, but what the BotE software has at maximums. If so, then ship speed could double. Hopefully it's not an upper limit. I was counting on even 15 sectors/turn for some advanced turns. It has to modulate based on "rate of expansion" galaxy settings.

The maximum distance in a straight line is about 56 sectors ie the diagonal of a 40x40 galaxy, so I was thinking that 15 approximates a Star Trek milieu for scaling warpspeed.

So colony ships might never go faster no matter what to foster multiple ship colonization or what I call orchestrated colonization.

The colonization rate is contingent upon speed and the number of major races as they rush to colonize. An advanced turn mod would have presets to avoid the micromanagement of this and maximize colonization so the game is about fighting a war and not terraforming/colonization.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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There is a Midway Battleship that seems to be for a random event and not for a specific minor alien race. It is maxed out but not documented so is very fast, very manueverable, very powerful, and with long range. No specifics for it are documented.

http://bote2.square7.ch/bote2db/infobas ... =all+races

It appears the Ship Editor is using pull down menus and so you can't insert values, so for modding purposes you would have to do an old school notepad modding by hand.

At turns 700-1000, I want scaled ships that can be appropriately configured so they are believable but wonderful.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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At the upper level, have fleets be like carrier strike groups and scaled so they could go between 10-15 sectors/turn ie the slowest ships would slow down that fleet.

Or plausibly ships that at the maximum level are equivalent to fleets in total amounts of strength of hull integrity and the mayhem they would inflict ie like a Borg Cube class ship.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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According to the documentation, there is a setting for "phenomenal" ie 9 for manueverability which would exceed all existing fighters and be above even the Midway class battleship. So if speed tops out, I may just make the most advanced ships phenomenally manueverable to give them an edge in combat.

I remember a description of faster but much smaller naval vessel that was a privateer and it would dance around a lumbering ship and the other ship was no match for it even if the other had comparible weaponry or hull integrity. It was like a very dexterous faster boxer who outclassed his opponent.

When orchestrating a fleet attack, you can get an additive "command" for ships and a fleet by definition has a flagship. So synergstically this adds a 20% better modifier.

So not all warships have the "command" attribute.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... tle=Tarnen
After manueverabilty, the next best attribute is level 6 cloaking as they get the very finest version and so complete deadly predators in battle. Standard warships would not even know they were there.

It would make sense since not only the Rotharians, but the Bothasiori, the Yimandar, the scary Storgor, the very powerful Delarians (who have cloaking and the best torpedoes), then at Level 14 or better, some other major races get Level 6 cloaking with maybe Level 16 being completed.

If all of these best attributes end up in a major race's battleships, well players will be delirious with joy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... e=Torpedos
Torpedoes are confusing. The best torpedo itself are the tricobalt made by the Omega alliance that do 900 points of damage, but it looked like the Delarians have a better launcher tube on one of the ship classes. But this makes no sense as Delarians seem to have ordinary launcher delivery systems??? Maybe they just have more of them?

The ship designer in game, will allow a member species in your empire to then activate a way to mix and match, so if the Delarians were that member, then you could upgrade your torpedoes. That is why membership and minor alien races are important.

Or similarly as above, the cloaking is linked to their ship classes, and so you autoatically get Level 6 cloaking even without research. That is a game changer.

The ship designer is limited whereas by hand you should be able to give ship hulls the very best configurations and make the paragon of starships. You coud have a command battleships with the best speed, level 6 cloaking, phenomenal manueverability, etc.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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The Brane and the Omega Alliance have an energy dampening torpedo type that caused reduced manuevers...even to ZERO. Imagine a starship that can't manuever whatsoever. You are stuck in an energy field like a tractor beam. Paralyzed. The Brane can do that and it ignores shield strength. Never underestimate the Brane as other ships may appear to have better configurations, but that ability is lethal.

When I was doing customizing, it seemed like the Zhordanier torpedo tube ultimately with tricobalts caused maximal damage in a withering attack. Game over reload the save. That is what I put in Omega battleships.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... Berechnung

Here is an explanation how many factors come into play to determine combat results. Take a note of penetrating beam weapons as they are like the hull cutting ability of the Borg. You want regerative shielding to protect your starships.

Note how ablative armor dispurses the effects of beam weapons. Kind of important as an attribute when facing penetrating beam weapons even with regenerative shields.
http://birth-of-the-empires.de/wiki/ind ... _Panzerung
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... fsaufgaben
Here is an explanation of ship duties and how they currently are configured in standard ship classes.

So when doing customization at advanced levels, you sometimes want a different hull as that hull has linked ship duties like say patrol boats or corsairs.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... aumschiffe
Combat training facilities raise the experience level as long as the starships stay in that sector. That is extremely powerful as I have ones that have 19,000 experience points and anything over 10,000 are at level 6 legendary status. The other older fleet I think is approaching 12,000.

Notice how "experience" level affects combat. It might be that any experience over 10,000 has no more benefit. So you might specfically "train" a fleet to achieve 10,000 level 6 legendary status (they get six pips as an icon indicating this), then rotate in another fleet, that deploy the best in the field. A pip is a military insignia indicative of rank. Think of these on the collars on Star Trek bridge officers.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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