Ship Designer

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UesugiKenshin
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Re: Ship Designer

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Re: Ship Designer

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Note: you want an "assault ship" to provide air support for your ground troops. Of course you do as generally this "softens up" those who may be "bunkered in". But also note that Khaoran starships crews don't like this.

A transport is very vulnerable in BotE and should have an escort.

You send a wave to interdict any fleet in orbit. Battle is resolved.

You then send assault ships to "pound the ground" so your soldiers can land safely.

Then the ground invasion begins versus sector modifiers as defenses and any bunkers and anything else the major or minor race has.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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The way the ships are configured means that old revisions cannot be constructed, only the most current ones. So if modding, and you manipulated the economy well, then you could create ships all along so at some point players could test even outdated models.

I wish two things.
1. Allow old revisions for alternative weaponry like torpedo payloads.
2. Create new ships anticipating specialized uses for advanced ships where some are faster with long range and more manuverable and likely with some special attributes. Everything else is adjustable in the ship designer.

Like have long range fighters for the Omega as they cannot in the game, but most assuredly at levels higher than 14, of course they would fix that ommision.

The Heyoun have terrible ship diversity. If they live long enough, they would remedy that.
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Re: Ship Designer

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Dreadnaughts make excellent flagships in some circumstances but are designated short range. Well, you can bet that the military leadership would insist that it is made long range.

Admiral "Wait, you mean to tell me that you want me to lead the fleet and this ship won't even go medium range? Are you insane?"
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Re: Ship Designer

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See by modding tech, then what I would like to happen is very advanced major races would steal technology and then emulate it and put the best of the best armaments, speed, launchers, manueverability, range, speed in warships and fighters.

Others besides the Omega have better starship technology...even maxed out at level 14.

If you are strongest, you don't have to fight really except with the recalcitrant. To battle against hopeless odds against those who are not your enemy and practically invincible and nigh invulnerable then makes their feebles attacks the directions of imbeciles.

That would be such a delightful end game. That is how espionage should operate. Skip the sabotage and have lots of espionage that unlocks super starships.

And then what happens with advanced major races? Not every major extraterrestrial race would feel their empire has to conquer everyone. Maybe advanced weaponry and countermeasures nullifies other major race species?

The other goals do not interest me although the combat percentage sounds interesting, but these are early goals and so they seem arbitrary.
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Re: Ship Designer

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A behemoth of a warship just can't turn fast enough to deal with small dogfighting ships, but instead has a massive array of weaponry and countermeasures. And likely such a gigantic flagship is part of a fleet just as carriers have a strike group.

So one ship can't possible do every function. But at advanced levels where overall speed may have a limitation then it makes sense that increases in manueverability would occur to cope. Heck the designers might even have elements undock and then deploy so a single ship would be akin to a fleet. The Suiliban ships did just that as they linked to form a corpus and so did the largest Borg vessel that linked cubes and had a powerful large escape pod that was battle-ready as well as an unheard of extremely powerful transporter technology in an emergency.

This scifi concept first showed up when the galaxy class Enterprise did a saucer seperation. And then could dispatch shuttles too.
https://m.youtube.com/watch?v=tiN3aRhg9UM
DS9 had the runabout so that was extremely fast and manueverable.
https://m.youtube.com/watch?v=gPdAdS2MPO8
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Re: Ship Designer

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To have fast manueverability on an advanced warship would require distributed navigation and ways to alter propulsion allowing for very quick turning, yawing, rotation to meet new challenges along any axes. The pilot is rapidly moving through all axes changes at once.
https://m.youtube.com/watch?v=5IkPWZjUQlw

If not in sync then it would sheer the hull. Think of the massive force to propel and then alter a course setting as well as coping with threats in close proximity.

All of that is why there are multiple units in a fleet, so advanced ships would have to seperate, most likely,to be a single unit.

Just like a carrier can launch fighters and bombers and helicopters or jump jets, then similarly this advanced starship would essentially be a carrier.
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Re: Ship Designer

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https://www.airforce-technology.com/fea ... licopters/
Just as a transport sends troops to the ground, an advanced military helicopter would need to deploy from space so be partly a starship that could then operate in atmospheres.

The Rotharians already have one. Called camouflaged helicopter drones.
http://birth-of-the-empires.de/wiki/ind ... nverbundes

The Rotharians have remarkably well thought out troops. One of their strengths is unit composition.
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Re: Ship Designer

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Having lots of variations in ship types and classes is not essential. It's likely at advanced levels to see convergence of technology as whatever any empire's ship or unit designers think up, then these are emulated and counter starships and units created to cope. Commanders would demand that.

Say with hypersonic ICBMs. We make a version because Russia and China started that mess. And with "rods from god" aka kinetic bombardment, then Russia and China will make their versions. Or the US Navy and China has to counter Russia's AI submarines.
https://en.m.wikipedia.org/wiki/Kinetic_bombardment

Russian Poseidon class nuclear submarines with hypersonic ICBMs with MIRV tech coupled with AI autonymous navigation.
https://en.m.wikipedia.org/wiki/Status- ... ose_System
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Re: Ship Designer

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If you have an advanced save game where you have conquered another major alien race, then please upload it to the how to import and export a saved game topic.

I can use that example to describe how to use the ship designer features to upgrade standard vessels so they are better armored,have more lethal weapons, are faster, or more manueverable. It's not something that is easy to understand, yet really helps players win, and the AI probably isn't able to utilize it.

I can also explain how doing so too early can become a disaster as upgraded ships are expensive and may create a situation where fleet operations would become prohibitive and limited. The treasury has to be large enough to afford better ship designs.

Example
After the Khaoran upgraded their ship desgns, whereas before they could afford 10 heavy cruisers, now they can only afford 7, thus limited their ability to act as escorts.

See this has larger implications for modding the ship types so at advanced levels major alien races would get more ships.
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Re: Ship Designer

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You need to realize that a double hull will reduce your manueverability by -1. When little adroit fighters have to be manueverable, and you just doubled the mass of the hull, well...you made their turning radius...sluggish.

Navigator and Helm officer "Captain...errr the ships is poorly responding, kind of listless after the upgrade. I can compensate, but that ain't so great in a firefight...Sir."

A huge capital ships is always sluggish unless a very special design with high technology and some inertial dampening is employed.

The crazy engineering on the Space Shuttle has tailored ceramic with each a unique size as a heat shield due to intense FIRE upon striking the atmosphere on re-entry. That is insane and so expensive to maintain, but then it is not very manueverable. The pilots describe it as a giant flying brick.
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Re: Ship Designer

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This is hard to keep track of, but every ship has a unique name (though there may be a maximum and then repeats show up. So you have a limited number of declared ship designs. You can't create ships in the game, but you do absorb technology when you defeat a species entirely.

That means you get those designs too.

http://birth-of-the-empires.de/wiki/ind ... _Invasoren
Anyway, say you are the Cartare and wanted three kinds of the Grigori cruiser class with various armament as evolutions.
1. Make the base ones and write down all the names of the standard class Grigori ships.
2. Make a better version and write down all the names of the enhanced class Grigori ships.
3. Make a even better version and write down all the names of the advanced class Grigori ships.

Toward the later turn# 700+ turns, When you have researched everything, and have absorbed many minor species space technology, write down all of the superior class Grigori ships.

Then you find and beat truly deadly aliens and get their tech, use that to make legendary class Grigori ships and write down all their names.

This way you have many iterations of the Grigori or any class. Ideally a future version of BotE would be able to create new classes of ships and name them. That was such fun in GalCiv2.
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Re: Ship Designer

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A very disciplined modder would do this so you have early models which are 1/4 the strength and defense of the last ultimate model that is truly FEARSOME. It's a predator bristling with weapons. Moms use the name of that ship to scare children.
"You mind your manners or the ultimate Grigori will get you!"
http://birth-of-the-empires.de/wiki_fil ... rigori.png
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Re: Ship Designer

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For modding, someone could take the layers in a ship's design, and strip out the "skin" and reskin it in the skin colors of the major alien race, and so create unique conquered vessels.
http://birth-of-the-empires.de/wiki_fil ... owroph.png
That is Mowroph Hunter class of the Thremndomas species.
http://birth-of-the-empires.de/wiki/ind ... Thremdomas
Look on this page.
http://birth-of-the-empires.de/wiki/ind ... Thremdomas

New ships don't have to be created from scratch. That would take a lot of time.
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Re: Ship Designer

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Range becomes almost meaningless in turn#700+ on the largest possible Android map (1600 sectors).

And speed is locked to 4 sectors plus a special research modifier (can't remember something like 25-50% more).

BUT if we could hex edit an advanced save game, or the settingings.ini file, then we could change the expansion rate. That value affects this warp speed (folding space) maximum. So suddenly ships would get a BIG BOOST in speed. That would be very useful and plausible as even the NX-01 went further and faster in the galaxy around the Alpha and Beta quadrant.

So then you essentially have the speed to the Gamma quadrant (simulating the wormhole) to fight the Cardassians and Dominion and the Borg arriving from the Delta quadrant too (due to the transwarp conduit)

Then it's a free-for-all knock down drag out fight as every spaceship anywhere in the galaxy can move clear across the galaxy. Then you would have to be very careful about measuring where fleeing starships could go and how far/fast in a turn.
https://www.youtube.com/watch?v=1h93pWMD_zk&app=desktop
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