Tactics

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UesugiKenshin
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Re: Tactics

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In-game, if you gain the membership of an alien minor race, you can then sometimes mix and match their hulls and weaponry (like torpedo launchers) and so create a revision. That happens in the ship design menu.

So I would study the appropriate minor alien races and try to gain them. Realistically by turn 670+, I only gained two who had their own fleets and so unless you are Terrans, I doubt you gain many.

Galaxy map design is random (thus their proximity might greatly vary) and some minor races don't like you by default. Even if there is a 99% acceptance rate, that does not equate to automatic membership. And coaxing them before they are ready, can reduce their diplomatic stance, and so ruin whatever diplomatic overtures you so dilligently tried. Save your games before doing so.

It's not unusual to gain two minor alien races' fleets in the first 100 turns.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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Pay attention and look up spaceship attributes on the German wiki.
http://birth-of-the-empires.de/wiki/ind ... aumschiffe

Some minor alien race hulls might be faster, more manueverable, or have special abilities. You might end up beefing up the hull composition to an iridium double hull, max out the beam and torpedo launcher and torpedo type, and shields, BUT what really might be a game changer is manueverability and special abilities of that minor alien race hull style.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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The Midway class battleship style has far range, is very fast,and has excellent manueverability. It's unclear what alien minor race it belongs to.
Battleships typically have less speed than cruisers and bad manueverability. This sounds formidable.

I bet it's the best and you then having learned all of level 14 tech, you could give it the very best of everything.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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The Aleph II frigate of the Omega is excellent for similar reasons, and is comparable to the Barracuda class frigate of the Coalition. The Storg is a fine destroyer. The Tzade of the Omega is great heavy cruiser.

There are genuine reasons I choose to play as the Omega. They have excellent fighters as well.

You really need to know what you are up against.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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http://bote2.square7.ch/bote2db/infobas ... =all+races
This is a chart of all unit types, but does not include minor races and be careful since they often have specialized defensive tactics.

The Cartare Aviation Squadrons being bad asses of the bunch. They also have Panzer (heavily armored tanks)division labled Cartate Defensive Commands too.

The Rotharians have Camoflaged Helicopter Drones. They also have a Special Forces.

The Coalition has the Marine Corp. Oorah!

The Omega have Da'unor Special Units that look like exoskeleton encased robot soldiers.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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I have the Omega battleship maxed out with their tricobalt torpedos (which I think are the best) but customized with Zhordanier torpedo launchers. I thought it was the best, but looking through data,the Storgor is the paragon,but the Delarian torpedo launcher looks extraordinary.

You can't really tell until plugging it in the ship designer screen. Why? Because how many tubes does that configuration allow so what is the total bombardment? The same is true for beam weaponry based on how many turrets/cannons? And what is the firing rate?
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Tactics

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No matter what the original configuration, is nothing compared to mixing and matching tech which will end up making a battleship be just bristling with weaponry.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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In carrier operations, you have an armada called a carrier strike group.

https://m.youtube.com/watch?v=8r8tShoYHcc
Every ship has a role and they work together and travel at the speed of the slowest member as well as having submarine support.

Similarly in BotE, you have fleets and so cloaked ships are somewhat like submarines and you have to plan the logistics accordingly or it will take too long to react. Reacting is terrible in war as it reveals poor leadership that failed to anticipate needs and that is like hapless inferior chess players always being in check and struggling to find a flaw and extricate themselves.

You will be sending waves of fleets and your advanced scouts are trying to help you access how fast to get there, as the AI will be going for a first strike.

You do NOT want to let the AI get a foothold staging area by creating an outpost and you are screwed if the AI is bold and follows this up as a starbase with a fleet not far behind.

Your scouts should try to avoid engaging. YOU dictate the field of battle. If the scouts are deadmen, then lead the enemy away and do then, having fought cheap scouts, then are not defending so you can place an outpost, then starbase, then get your fleet in place.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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https://m.youtube.com/watch?v=0pcFpK_mmXw
https://m.youtube.com/watch?v=wyFZ3cJRrcg
https://m.youtube.com/watch?v=dd8OsSdXEGc
It's well worth your time to watch the Midway film to see how small bits of intel by sometimes kooky amateurs (some were literally musicians who then became cryptographers) then allowed a totally screwed US Navy (devastated by the Pearl Harbor attack) to then outsmart the Japanese. They seized upon a giant mistake of not keeping their ships in a strike force, and so defeated the Japanese in WW2.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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To create an outpost just requires a totally vulnerable transport and these have no weaponry. They have shields and hull integrity. Similar your infantry for a ground invasion are screwed without protection...on that transport.

You toast that enemy transport and it takes time to create an outpost so it's vulnerable. And your soldiers are vulnerable so your air support clears whatever enemy air support exists so your infantry can come in and launch the invasion.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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So in the early game, the AI is sending low level cruisers to protect transport operations. You better know how fast the enemy can move and have your own in place to interdict them. Starships are painfully slow in BotE.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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One of the first things you have to do is familiarize yourself with your units' and ships attributes. Notice that of all the Omega Alliance, that only the Da'unor Troop confers a morale bonus. All units have higher attacking values than defending except the Mechanical Trace troops. We only have six which is very small and 3 attributes. Most wargames have say 60+ for all empires, but some have a 100. There is very little specialization and no known information about synergy in unit composition of if it's just numbers.

I hope to mod that. When you start out, there is wide variation in a ground invasion based on turn number, what special buildings got build which can modify the defenders (considered their tactics), and what new defenses were built. You want to attack before defense gets finished and powered up. There are so many potential defenses in a sector, that if playing against a clever opponent who understands the economic system, well they can afford and rush every defensive building and laugh with glee when you attack. In history, a small defensive force often "held out" against far greater numbers...for a variety of reasons. Displacing high morale determined veterans is not a piece of cake. See the Alamo.
http://www.texasmilitaryforcesmuseum.org/tnghist3.htm
Sandbox mode is unusual as if there are six empires, they are carving up the galaxy map and colonizing too. No matter what in sandbox mode, it takes along time for one empire to creep across the map.

You can't just fly at the maximum rate unless in sandbox mode and after scouting missions. It's dangerous to fly at top speed as that is when you get ambushed.

You don't get to save movement points, so if it's safe to go two spaces and your starship has a movement rate of two, then go two. Send that soldier ahead and the one with one movement point should explore an unknown sector. Speed is very restricted on giant maps as it seems like people play the default galaxy size...thus faster proportionally.

If set to "attack" and you are in unfamiliar surroundings, then you stumble into a fleet, that soldier will likely die. If set to avoid, and you stumble into a fleet, you got options. Why in the world would you be set to "attack" unless in a state of war?
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Re: Tactics

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Two opponents on a 40x40 map will encounter each other by turn# 400, but it may happen at turns 325-350.

Three opponents on a 40x40 map will encounter each other by 300 as they are gingerly scouting around because the distance is not so far.

The more opponents you have, the more silly probe skirmishes will happen, as the AI is foolish and their ships are set to "attack". They engage in wars when they lack even basic infrastructure. That is insane.

Military commanders in history bemoaned that over the course of their lives, they were lucky to fight 3 significant battles. Why? Because preparing for war is long and exacting, and the one poor at planning has high attrition and his/her soldiers despise their ruler/commander for being so ill-prepared.

Why fight a battle that has no point and no gain will occur? Automatically some soldiers will die and some equipment will be damaged. It better mean something.

Wage peace, then if angry backstab your opponent later when you are ready and can dictate the conditions of the battlefield. Don't just react. That is the whole reason for "manuevering".
https://mca-marines.org/gazette/maneuve ... rt-of-war/

Every soldier wants to fight more...when they are ready and there is an clear objective and tactics to win that objective. Not just fight.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Tactics

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You can't fight in turn 400 unless you were preparing since turn 100. And you are scrambing for the first 50 turns just to scout and do basic building and control your economy in a pattern. If you knew the map, then an intelligent commander could make plausible assumptions. You cannot.

Almost all wargames are built upon standard maps. Since you lack them, scouting is extremely important, and even more so when you configure lots of minor alien races. Those may end up as allies, then members, so they will become key revenue generating sectors and provide ships and units. You are not conquering everyone.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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