Diversity of races and how this affects the techtree

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UesugiKenshin
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Diversity of races and how this affects the techtree

Beitrag von UesugiKenshin »

Star Trek was a peculiar show as it was pitched one way to investors as a show about pioneering the planets, but really Roddenberry wanted a vehicle for spreading his political ideology (all while being a notorious womanizer who ended up exploiting gullible actresses on his casting couch...then doing the same thing with at least two two female cast members!).

So part of the show was about surveying new worlds in a kind of exploration and then using what they discovered as stellar cartography as well as anthropology by having adventures. And using those varying milieu as jump off points for storytelling. Literally anything could happen but against a scientific military background under the guess of exploration.

A remarkable aspect of BotE is the rich diversity of the various minor and major races. Look at how very different they are. That must have taken an enormous amount of time as it's very creative. Then as you click on it more look through it, then while at first not much is there, then it updates in the diplomacy screen and the minor races' technology grants special buildings which confer bonuses and ships and troops.

Now in other 4X space strategy or RTS games, then just visiting and surveying those planets and mapping the stars and sectors, and noting stellar anomalies, then has a practical aspect. It means it can be sold as intelligence and so you negotiate with the major races or you could even sell that to the minor races, or the exchange of information improves your treasury or diplomatic relationship.

Or maybe it has a practical effect that accelerates moving up the techtree, or your find an artifact, or you sell something you found, or it allows a retrofitting of your starship that then unlocks some ability. The exploration has a practical affect or sometimes just makes you laugh. Or maybe the minor races know something about the major races and it's true or it's just biased nonsense that for storytelling reasons are urban myths to affect the player's relationship with other minor or major races ie bias. It might be a dialogue that warns about some aspect of their weaponry, for example.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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Screenshot_2020-04-11-08-25-23.png
I had a weird issue with the Xegge diplomatic information as the picture didn't want to load when the overlay was put on top. You hold down on the portrait of the race, and sometimes additional details come up. Atfirst you don't know anything about special buildings or ships or troops.

They have the Xegge Sinkhole. Often when they have membership or are subjugated, then this one time bonus becomes significant. Some take a long time to construct amd others do not.

Here is what I saw the first time I looked at the diplomacy database.
Screenshot_2020-04-11-08-19-08.png
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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Screenshot_2020-04-11-08-23-33.png
In Star Trek Enterprise which is pre-Federation, the Vulcans are an irritating race who feel the Terrans are not ready for space exploration so the Vulcans have no qualms about lording over them and yet it ends up...the Vulcans are right.

So in BotE, the diplomacy database serves as a plot device and a wiki within the game.

Don't judge a book by its cover. They don't look like pacifists. The Angolith's bioshield is a significant technology with a very beneficial boost to our technology across the board. The Romulans had no difficulty rapidly gaining their trust and they became part of the empire.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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https://imgur.com/a/IVjpOzF
Aqidoan
Notice how there are multiple buildings and it may be a function of their development over successive turns.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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Never underestimate minor races. The Riejeson are a minor race on a brothel planet who desire a building be constructed in their techtree that makes them similar to the Rigelians which is a pleasure planet. Well each minor race can have quite different technology so Romulan foundaries are engineering guilds among the Riejeson. And they are very efficient so advanced buildings get made quite quickly. But who would have suspected from the limited information in the diplomatic database?

Don't sneer at any minor races. I would rather they join openly through membership especially if playing as the Romulans or Federation.

There is a lot to like in BotE. If modding was a bit clearer, then the minor annoyances like security buildings and sabotage could quickly be altered.

I have found scant information about BotE on the Internet, probably because the search terms are in German. It's by blind luck I found this terrific game. People have very high expectations so the lack of combat animations likely makes them discard it from lack of sensory stimulation.

I think that is fixable by compelling varying text descriptions and rotating the graphic. There should be a blitz of reviews about it so people understand it even exists.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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There is no way to learn the technology which other races have. What exists is when a minor alien race becomes a member, in the ship designer, you have a limited way to customize your ships and member ships with updates.

I believe that is the main impetus for diplomacy, not owing that minor race territory, nor its resources.

The secondary benefit is minor alien races have modifiers that help local sectors but can affect the entire empire.

One more sector among 1600 in a 40x40 map shows that tsrritory is beside the point, but may be a perfect "base of operations" to launch invasions or act asa"hub" for your patrol ships to guard a region.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Diversity of races and how this affects the techtree

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That means you can end up primarily using a minor race torpedo launcher on all your advanced ships.

I think that given enough time, that all major races would learn even cloaking and special torpedos that freeze movement. All we need are higher tech levels that allow certain tech to be in certain ships and increase manueverability.

I believe that speed has an upper limit of 4, but I hope that is not the case. With special tech, you can go 20% faster than a speed of 4.

It makes sense that some minor races who have discussed abilities in the text would then allow special units to be generated on those minor race sectors.

In the Medieval mod, Third Age, then "treants" can be created. Players like that kind of thing and thus that sector is vital to winning.
https://m.youtube.com/watch?v=1Whk-0pGfLs
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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