Combat versus major and minor races

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UesugiKenshin
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Combat versus major and minor races

Beitrag von UesugiKenshin »

Combat versus major and minor races.

The Romulans ends up with the Chamora being right next door. They are a minor race of warriors with morale 1, Ground defense 50, Ground defense bonus 70, and a population of 37.9 billion on three planets in that system.
Screenshot_2020-04-10-19-38-01.png
I sent this light fleet of a single fighter S'capus and single destroyer V'emur as they have no spaceships, and four transports, with 8 Rotharian air squadron fighter troops on as the invasion force. That means almost no aerial bombardment to soften them up. I lost miserably all eight troops. It's ugly but I will have to MOAB bomb them into the Stone Age. The Russian version is far more powerful. Both are thermobaric.
https://en.m.wikipedia.org/wiki/Thermobaric_weapon
https://m.youtube.com/watch?v=MTMcYHrAdl4
Screenshot_2020-04-10-19-41-10.png
Screenshot_2020-04-10-19-40-11.png
It was a test to see just how strong are they? And to see if you can minimally do bombardment. I already have another destroyer and a cruiser in the queue.

I'm sure that combat is highly complex based on who is the flagsheep, accumuated experience, armament, hull amd shield strength, kinds of countermeasures and manner of attack.

I have suggested formations of attack in space. GalCiv2 has ground invasion tactics in the techtree and that is a good idea as already there are defensive ground techniques in the techtree. That is why I lost; it just wasn' t explained well with text messages.

The engagement process is quirky as how can warriors do much against air squadrons? There is no indication they have RPGs or antiaircraft weaponry so I should have won. They would chew them to bits.

Or the text descriptors would explain how the Chamorans could repel the invasion besides the modifiers. Aerial bombardment with drag bombs and firebombing is ugly.

I'm experimenting as I have been playing as the Klingons and used two fleets with mixed units. The first softened the same minor race by ships which angers the Klingon fleet as they see it as dishonorable so causes a negative morale modifier to your popularity with the people. Then a second fleet of transport ships with ground troops. Then I tried a mixed spaceships and transports doing a multiturn attack. The Klingons had no problem; the Romulans were humiliated.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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UesugiKenshin
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Re: Combat versus major and minor races

Beitrag von UesugiKenshin »

It looks like all major races have combat modifiers like some kind of war college or fleet academy plus several additive effects. They have halls of heroes to boost morale so it's honorable to die for the Klingon empire. I can't ever imagine playing as the Ferengi which is why I should play them.

There is a scene in the great scifi war film Soldier with Kurt Russel. The soldiers are choosen at birth and raised to be soldiers. The next generation are genetically tailor made. One female commander sneers at the genetically enhanced version and says, "Well...they're pretty..." clearly scoffing that genetically enhanced beats battlehardened veterans with huge experience.
https://m.youtube.com/watch?v=WbrLoZH35n4

Enjoyable film.

You don't have to see combat animations. The calculations with adequate descriptors is enough.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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UesugiKenshin
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Re: Combat versus major and minor races

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A wise way to play would be to study where all the minor fleets would be, decide which ones would be similar in ethos to your own, and attempt to make first contact with them (with the Terrans having the easiest mechanism to do so), and avoid systems that are warlike who likely will hate you regardless of what you do. The game seems designed that way.

Some with fleets will hate the Terrans, but most like the Terrans. Thus by turn #200, you can pick up 4-5 huge fleets through diplomatic negotiation...and never create a single cruiser but naturally many transports and troops.

http://bote2.square7.ch/en/wiki/Test1
This database in the German wiki when translated tells you where to find and identify such candidates.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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UesugiKenshin
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Re: Combat versus major and minor races

Beitrag von UesugiKenshin »

It's largely cryptic as when you gain membership of an alien minor race, you then cannot emulate their tech like defensive tactics on all of your sectors under your control, right? When in military history that is exactly what empires did. They copied each other and they spread unique units all throughout the empire.

What would be likely is starting in Level 15 and having various tactics for ground invasions and maybe just defensively.

Similarly a series of higher class starships would become available by Level 15 upgrades with some older ships being reconfigured in the ship designer in-game.

The most important aspects would be speed and manueverabilty. Better ships are not always more expensive. Remarkable cost savings can occur.

For example, I paid abut $3,000 for an Amiga(top of the line and made the IBM PC look like junk) in 1990. That's equivalent to $6,037 today.Yet today's tablets are far better at some aspects and cost a tiny fraction.

If you want fleet battles, there is no reason they have to be cost prohibitive. I would say far better troops would be more expensive as they would reflect mechanized infantry and great tanks and so forth...and even drone technology.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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