Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems
Nr.
Race
BuildingNameGerman
BuildingNameEnglish
DescriptionGerman
DescriptionEnglish
upgradeable
GraphicFile
max per system number
max per system ID
max per empire number
max per emipres ID
only homesystem
only own colony
only minorracesystem
only conquered system
only buildable in System
need min habitants in system
min per system number (to build)
min per system ID (to build)
min per empire number (to build)
min per empire ID (to build)
really only race
A planettype
B planettype
C planettype
E planettype
F planettype
G planettype
H planettype
I planettype
J planettype
K planettype
L planettype
M planettype
N planettype
O planettype
P planettype
Q planettype
R planettype
S planettype
T planettype
Y planettype
Bio needed techlevel
Energy needed techlevel
Computer needed techlevel
Propulsion needed techlevel
Construction needed techlevel
Weapon needed techlevel
Industry need resources
Energy need resources
Titan need resources
Deuterium need resources
Duranium need resources
Crystal need resources
Iridium need resources
Deritium need resources
food production
industry production
energy production
security production
research production
titan production
deuterium production
duranium production
crytsals production
iridium production
deritium production
credits production
moral in system
moral empirewide
food bonus
industry bonus
energy bonus
security bonus
research bonus
titan bonus
deuterium bonus
duranium bonus
crytsals bonus
iridium bonus
deritium bonus
bonus to all resources
credits bonus
bio tech bonus percent
energy tech bonus percent
computer tech bonus percent
propulsion tech bonus percent
construction tech bonus percent
weapon tech bonus percent
inner security intelligence boni percent
economyspy intelligence boni percent
economysabotage intelligence boni percent
researchspy intelligence boni percent
researchsabotage intelligence boni percent
militaryspy intelligence boni percent
militarysabotage intelligence boni percent
shipyard
buildable shipsize
shipyard buildspeed percent
barracks
barracks buildspeed percent
hitpoints
shield power defence
bonus to shieldpower
shipdefence
bonus to shipdefence
grounddefence
bonus grounddefence
scanpower
bonus to scanpower percent
scanrange
bonus to scanrange percent
shiptraining
trooptraining
resistance against corruption
added traderoutes
income on traderoutes in percent
shiprecyling in percent
bonus to building-buildspeed in percent
bonus to upgrade-buildspeed in percent
bonus to ship-buildspeed in percent
bonus to troop-buildspeed in percent
predecessors ID
allways online
needs workers
never ready
MajorRace1 building equivalent ID
MajorRace2 building equivalent ID
MajorRace3 building equivalent ID
MajorRace4 building equivalent ID
MajorRace5 building equivalent ID
MajorRace6 building equivalent ID
Titan resource distributor
deuterium resource distributor
Duranium resource distributor
Crystal resource distributor
Iridium resource distributor
Deritium resource distributor 
needed systems

